Difference between revisions of "Void monolith"
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It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. | It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Anomaly DLC]] Release - Added. | ||
CATEGORIES GO HERE | CATEGORIES GO HERE |
Revision as of 12:07, 12 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Monolith
The void monolith is structure[?] that is the centerpoint of the Anomaly DLC. It is used to start the arrival of entities.
Acquistion
The monolith is already on the map when the player generates the world. If there is no monolith, a "strange signal" quest should appear that will create an monolith on the map when accepted.
Summary
The Void Monolith is the first Entity that the player will encounter. Studying it will cause entities to begin appearing in your colony, much as studying the mechanoid transponder started the process for Mechanitors.
Analysis
After a certain amount of study, your researchers will grow to better understand the monolith, increasing the amount of research it provides. For this reason, it's important to research it whenever it's available.
It cannot be moved and is important to an Anomaly playthrough, so its position should be taken into consideration when planning your base.
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE