Difference between revisions of "Devourer"
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(Gallery.) |
(→Summary: Basic combat summary from my initial encounter with one. Maybe split digestion mechanics into non-combat summary?) |
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Acquisition or Occurrence | Acquisition or Occurrence | ||
== Summary == | == Summary == | ||
+ | === Combat === | ||
+ | Devourers are rather unconventional combatants, as they prefer not to attack normally. Instead, they will chose a target, lunge at it, and instantly swallow it whole. There does not appear to be any way to avoid being swallowed{{Check Tag|verify}}. Once the devourer has consumed its target, it will not move so long as it is full, making it vulnerable to retaliation. The swallowed pawn will be digested over time{{Check Tag|rate?}}, receiving acid burns. The devourer is capable of swallowing and digesting [[mechanoid]]s. | ||
+ | |||
== Analysis == | == Analysis == | ||
ANALYSIS TEXT | ANALYSIS TEXT |
Revision as of 20:07, 13 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Devourer
intro Acquisition or Occurrence
Summary
Combat
Devourers are rather unconventional combatants, as they prefer not to attack normally. Instead, they will chose a target, lunge at it, and instantly swallow it whole. There does not appear to be any way to avoid being swallowed[verify]. Once the devourer has consumed its target, it will not move so long as it is full, making it vulnerable to retaliation. The swallowed pawn will be digested over time[rate?], receiving acid burns. The devourer is capable of swallowing and digesting mechanoids.
Analysis
ANALYSIS TEXT
Gallery
Normal
Digesting
Dessicated
Version history
- Anomaly DLC Release - Added.
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