Difference between revisions of "Dreadmeld"
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The '''dreadmeld''' is an [[entity]] added by the [[Anomaly DLC]]. It is the largest of the [[fleshbeast]]s and can be considered the "boss battle" of the [[pit gate]]. | The '''dreadmeld''' is an [[entity]] added by the [[Anomaly DLC]]. It is the largest of the [[fleshbeast]]s and can be considered the "boss battle" of the [[pit gate]]. |
Revision as of 08:59, 6 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Dreadmeld
The dreadmeld is an entity added by the Anomaly DLC. It is the largest of the fleshbeasts and can be considered the "boss battle" of the pit gate.
Occurrence
Spawns in pit gates.
Summary
The dreadmeld is some sort of huge fleshbeast. Being made out of many smaller fleshbeasts it spawns them regularly when taking damage. When it dies (dropping 3 shards) the pit it lived in collapses, closing the pithole for good after 12 in game hours.
Analysis
While not being too dangerous itself the fact that it spawns minor fleshbeasts when taking damage and regenerates extremely fast as well as the fact that retreating or regrouping your colonists can be very hard in the pithole still makes it a very dangerous enemy. As soon as it dies the pit it lived in begins to collapse and breaks down after 12 hours. Upon death the dreadmeld drops 3 shards which can be hard to get if not planned for extracting them properly.
Version history
- Anomaly DLC Release - Added.
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