Difference between revisions of "User:Arcangelus/Sandbox"

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'''Light''': Supports light structure<br/>
+
 
'''Medium''': Supports medium structures<br/>
+
-----
'''Heavy''': Supports heavy structures<br/>
+
{| {{STDT| sortable c_25 text-center}}
'''ShallowWater''': Can be built on with things that are waterproof<br/>
+
! Type !! Move Speed <br/>Modifier !! [[Plants#Fertility|Fertility]] !! Terrain<br/>Support !! [[Bridge]]able !! [[Grave|Diggable]] !! Terrain<br/>Type !! Beauty !! [[Cleanliness]] !! Filth<br/>mask{{ref label|Fmask|2}} !! Dries<br/> To{{ref label|DriesTo|3}} !! Tags !! [[Path cost|Path<br/>cost]] !! [[Filth#Generation|Generates<br/>Filth]] !! Allows<br/>Special<br/>Attack{{ref label|ASA|6}} !! Others
'''MovingFluid/moving water''': Contains power usable for hydroelectrics<br/>
+
|- id="Broken asphalt"
'''Bridgeable''': Bridge can be built here<br/>
+
! Broken asphalt
'''GrowSoil/growable''': Things can grow here. Unsure if is does anything or if merely indicative.<br/>
+
| 100% || 0% || Heavy || {{Cross}} || {{Cross}} || - || -1 || 2 || {{Check}} || - || Road || 0 || {{Cross}} || {{Cross}} ||
'''Diggable''': For graves<br/>
+
|- id="Packed dirt"
'''SmoothableStone/smoothable''': Can be ground and smoothed into smooth stone<br/>
+
! Packed dirt
 +
| 92.9% || 0% || Heavy || {{Cross}} || {{Check}} || Soil || -1 || -1 || {{Check}} || - || Road || 1 || [[Filth#Dirt|Dirt]] || {{Cross}} ||
 +
 
 +
|- id="Chest-deep moving water"
 +
! Chest-deep moving water
 +
| 23.6% || 0% || - || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|1}} || 42 || {{Cross}} || WaterInEyes ||
 +
|- id="Deep ocean water"
 +
! Deep ocean water
 +
| 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|2}}<br/> ocean || 300{{ref label|Impassable|5|1}} || {{Cross}} || WaterInEyes || Impassable
 +
|- id="Deep water"
 +
! Deep water
 +
| 0% || 0% || - || {{Cross}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|3}} || 300{{ref label|Impassable|5|2}} || {{Cross}} || WaterInEyes || Impassable
 +
 
 +
|- id="Shallow ocean water"
 +
! Shallow ocean water
 +
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|4}}<br/> ocean || 30 || {{Cross}} || WaterInEyes ||
 +
|- id="Shallow moving water"
 +
! Shallow moving water
 +
| 30.2% || 0% || ShallowWater<br/> MovingFluid || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || - || water{{ref label|water|4|5}}<br/> River || 30 || {{Cross}} || WaterInEyes ||
 +
|- id="Shallow water"
 +
! Shallow water
 +
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || 0 || 0 || {{Cross}} || [[#Gravel|Stony soil]] || water{{ref label|water|4|6}} || 30 || {{Cross}} || WaterInEyes ||
 +
|- id="Marsh"
 +
! Marsh
 +
| 30.2% || 0% || ShallowWater || {{Check}} || {{Cross}} || - || -3/0 || -2 || {{Cross}} || [[#Soil|Soil]] || - || 30 || [[Filth#Dirt|Dirt]] || MudInEyes || Extinguishes Fire
 +
 
 +
|- id="Soil"
 +
! Soil
 +
| 86.6% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 +
|- id="Lichen-covered soil"
 +
! Lichen-covered soil
 +
| 81.2% || 100% || Heavy<br/> GrowSoil || {{Cross}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || - || Soil || 3 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 +
|- id="Marshy soil"
 +
! Marshy soil
 +
| 48.1% || 100% || Light<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || Soil || 14 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 +
|- id="Rich soil"
 +
! Rich soil
 +
| 86.7% || 140% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || Soil || -3/0 || -1 || {{Check}} || [[#Soil|Soil]] || Soil || 2 || [[Filth#Dirt|Dirt]] || DirtInEyes ||
 +
 
 +
|- id="Gravel"
 +
! Stony soil
 +
| 86.7% || 70% || Heavy<br/> GrowSoil || {{Check}} || {{Check}} || - || -3/0 || -1 || {{Check}} || - || Soil || 2 || [[Filth#Dirt|Dirt]] || GravelInEyes ||
 +
 
 +
|- id="Sand"
 +
! Sand
 +
| 76.4% || 10% || Heavy || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || - || Sand || 4 || [[Filth#Sand|Sand]] || SandInEyes ||
 +
|- id="Soft sand"
 +
! Soft sand
 +
| 48.1% || 0% || Light || {{Cross}} || {{Check}} || Sand || -3/0 || -1 || {{Check}} || [[#Sand|Sand]] || Sand || 14 || [[Filth#Sand|Sand]] || SandInEyes ||
 +
 
 +
|- id="Mud"
 +
! Mud
 +
| 48.1% || 0% || - || {{Check}} || {{Cross}} || Soil || -3/0 || -2 || {{Check}} || [[#Soil|Soil]] || - || 14 || [[Filth#Dirt|Dirt]] ||  MudInEyes ||
 +
|- id="Ice"
 +
! Ice
 +
| 48.1% || 0% || Heavy || {{Cross}} || {{Check}} || - || -3/0 || 0 || {{Check}} || - || - || 14 || [[Filth#Dirt|Dirt]] || {{Cross}} || -
 +
 
 +
|- id="Polluted soil"
 +
! [[Pollution|Polluted soil]]
 +
| 87% || 50%{{ref label|Polluted_S|9}} || Heavy || {{Cross}} || ? || Soil ||  ||  || || - ||  || 2 || {{Cross}}? || {{Cross}} || Allegedly, it will replace any terrain of fertility > 0%.
 +
|- id="Rough stone"
 +
! [[Rough stonestone]]
 +
| {{%|{{Q|Rough stone|Move Speed Factor}} }} || 0% || Heavy || {{Cross}} || {{Cross}}  || Stone || -1 || 0 || {{Check}}{{ref label|RStone|7}} || - || - || 2 || {{Cross}} || {{Cross}} || Smooothable<br/>Hardcoded{{ref label|Hardcode|8}}
 +
|- id="Rough-hewn stone"
 +
! [[Rough-hewn stone]]
 +
| {{%|{{Q|Rough-hewn stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || -1 || 0 || All || - || - || 1 || {{Cross}} || {{Cross}} || Smooothable<br/>Hardcoded{{ref label|Hardcode|8}}
 +
|- id="Smooth stone"
 +
! [[Smooth stone]]
 +
| {{%|{{Q|Smooth stone|Move Speed Factor}} }}|| 0% || Heavy || {{Cross}} || {{Cross}} || Stone || 2 || 0 || All  || - || - || 0 || {{Cross}} || {{Cross}} || 5{{Icon Small|silver}}.<br/>Natural, non-generated floor/terrain hybrid.<br/>Paintable<br/>Hardcoded{{ref label|Hardcode|8}}
 +
|- id="Gray Surface"
 +
! [[Gray surface]]
 +
| 87% || 0% || Heavy || {{Cross}} || {{Cross}} || ? || 0 || 0 || {{Check}}? || - || ? || 2 || {{Cross}} || {{Cross}} || Only present on the Labyrinth.
 +
|- id="Flesh Floor"
 +
! [[Flesh]]{{AnomalyIcon}}
 +
| 87% || 0 || Heavy || {{Cross}} || {{Cross}}? || ? || -10/-5 || -3 || {{Check}}? || - || ? || 2 || ? || {{Cross}} || Cleaning time Mult 150%<br/>Removable.<br/>Inflammable 32%<br/>Behaves like a natural Floor.
 +
<!--
 +
Removed for being a floor
 +
|- id="Fungal Gravel"
 +
! [[Fungal gravel]]{{IdeologyIcon}}
 +
| 87% || 70% || Floor base || {{Cross}} || {{Cross}} || - || -1 || -1 || All? || || || || 2 || {{Cross}} || WorkToBuild 1000 -->
 +
|}
 +
 
 +
:{{note label|Fmask|2}}The kind of Filth accepted by this terrain. {{Check}} denotes terrains that accept '''Unnatural''' filth, {{Cross}} those that accept none. Special cases are denoted as such.
 +
:{{note label|DriesTo|3}}As Stony soil doesn't exist in [[Sea ice]] nor [[Ice sheet]], it dries to Ice instead.
 +
:4{{note label|water||1}}{{note label|water||2}}{{note label|water||3}}{{note label|water||4}}{{note label|water||5}}{{note label|water||6}} All water tiles triple the deterioration rate and extinguishes Fire. Also allows the '''WaterInEyes''' attack.
 +
:5{{note label|Impossible||1}}{{note label|Impossible||2}}Redundant dut to being Impassable. It would result in a 4.2% '''Move Speed Modifier''' otherwise.
 +
:{{note label|ASA|6}}All of these attacks have a cooldown of 1.5 seconds, require the '''KickMaterialInEyes''' capacity, and apply a Hediff of the same name.
 +
:{{note label|RStone|7}}Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.
 +
:{{note label|Hardcode|8}}Not on the xml files but rather defined programmatically for all stone types.
 +
:{{note label|Polluted_S|0}}Only if the subjacent terrains as a fertility above 50%. I presume 0% otherwise.
 +
 
 +
The '''Terrain Support''' propriety determines what kind of structure can be build on a given terrain. If a given structures has '''Terrain Affordance''' not listed on a given terrain, then its construction won'r be allowed. The types used are:
 +
*'''Light''': Supports light structure<br/>
 +
*'''Medium''': Supports medium structures<br/>
 +
*'''Heavy''': Supports heavy structures<br/>
 +
*'''ShallowWater''': Can be built on with things that are waterproof<br/>
 +
*'''MovingFluid''' (moving water): Contains power usable for hydroelectrics<br/>
 +
*'''Bridgeable''': Bridge can be built here<br/>
 +
*'''GrowSoil''' (growable): Things can grow here. Unsure if is does anything or if merely indicative.<br/>
 +
*'''Diggable''': For graves<br/>
 +
*'''SmoothableStone''' (smoothable): Can be ground and smoothed into smooth stone<br/>
 +
 
 +
As of [[Version/1.5.4104]], all terrains with Heavy '''Terrain Support''' also support both Medium and Light. To help the readability of this table, only the '''Heavy''' tag will be used in those cases.
 +
 
  
  

Revision as of 21:11, 2 August 2024

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Creating page.

  • Do changes here appear on Recent changes? Yes.
  • Does this apply to sandbox as well?

subst:


https://rimworldwiki.com/index.php?title=Environment

Naturally generated surfaces

The function SpeedPercentString is:

13/(13 + Path cost) 

Also uses float points, for some reason.

Type Move Speed
Modifier
Fertility Terrain
Support
Bridgeable Diggable[1] Terrain
Type
Beauty Cleanliness Filth
mask[2]
Dries To[3] Others Path
cost
Generates
Filth
Extra
Broken asphalt 100% 0% Heavy Ex.png Ex.png - -1 2 Check.png - Road 0 Ex.png
Packed dirt 92.9% 0% Heavy Ex.png Check.png Soil -1 -1 Check.png - Road 1 Dirt
Chest-deep moving water 23.6% 0% - Check.png Ex.png - 0 0 Ex.png - water[4] 42 Ex.png
Deep ocean water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water
ocean
300 Ex.png Impassable[5]
Deep water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water 300 Ex.png Impassable
Shallow ocean water 30.2% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water
ocean
30 Ex.png
Shallow moving water 30.2% 0% ShallowWater
MovingFluid
Check.png Ex.png - 0 0 Ex.png - water
River
30 Ex.png
Shallow water 30.2% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water 30 Ex.png
Marsh 30.2% 0% ShallowWater Check.png Ex.png - -3/0 -2 Ex.png Soil 30 Dirt Extinguishes Fire
MudInEyes.
Soil 86.6% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 2 Dirt DirtInEyes
Soil
Lichen-covered soil 81.2% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 3 Dirt DirtInEyes
Soil
Marshy soil 48.1% 100% Light
GrowSoil
Check.png Check.png Soil -3/0 -2 Check.png Soil Soil 14 Dirt DirtInEyes
Soil
Rich soil 86.7% 140% Heavy
GrowSoil
Check.png Check.png Soil -3/0 -1 Check.png Soil Soil 2 Dirt DirtInEyes
Soil
Stony soil 86.7% 70% Heavy
GrowSoil
Check.png Check.png - -3/0 -1 Check.png - Soil 2 Dirt GravelInEyes
Soil
Sand 76.4% 10% Heavy Ex.png Check.png Sand -3/0 -1 Check.png - Sand 4 Sand SandInEyes
Soft sand 48.1% 0% Light Ex.png Check.png Sand -3/0 -1 Check.png Sand Sand 14 Sand SandInEyes
Mud 48.1% 0% - Check.png Ex.png Soil -3/0 -2 Check.png Soil - 14 Dirt MudInEyes
Ice 48.1% 0% Heavy Ex.png Check.png - -3/0 0 Check.png - - 14 Dirt -
Polluted soil 87% 50% Heavy Ex.png Soil - 2 Ex.png Allegedly, it will replace any terrain of fertility > 0%.
Rough stonestone 87% 0% Heavy Ex.png Ex.png Stone -1 0 Check.png[6] - - 2 Ex.png Smooothable
Hardcoded
Rough-hewn stone 93% 0% Heavy Ex.png Ex.png Stone -1 0 All - - 1 Ex.png Smooothable
Hardcoded
Smooth stone 100% 0% Heavy Ex.png Ex.png Stone 2 0 All - - 0 Ex.png 5Silver.
Not naturally generated
Paintable
Hardcoded
Gray surface 87% 0% Heavy Ex.png Ex.png ? 0 0 ? - ? 2 Ex.png Only present on the Labyrinth.
FleshContent added by the Anomaly DLC 87% 0 Heavy Ex.png Ex.png? ? -10/-5 -3 Check.png? - ? 2 ? Cleaning time Mult 150%
Removable.
Inflammable 32%



Type Move Speed
Modifier
Fertility Terrain
Support
Bridgeable Diggable Terrain
Type
Beauty Cleanliness Filth
mask[2]
Dries
To[3]
Tags Path
cost
Generates
Filth
Allows
Special
Attack[6]
Others
Broken asphalt 100% 0% Heavy Ex.png Ex.png - -1 2 Check.png - Road 0 Ex.png Ex.png
Packed dirt 92.9% 0% Heavy Ex.png Check.png Soil -1 -1 Check.png - Road 1 Dirt Ex.png
Chest-deep moving water 23.6% 0% - Check.png Ex.png - 0 0 Ex.png - water[4] 42 Ex.png WaterInEyes
Deep ocean water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water[4]
ocean
300[5] Ex.png WaterInEyes Impassable
Deep water 0% 0% - Ex.png Ex.png - 0 0 Ex.png - water[4] 300[5] Ex.png WaterInEyes Impassable
Shallow ocean water 30.2% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water[4]
ocean
30 Ex.png WaterInEyes
Shallow moving water 30.2% 0% ShallowWater
MovingFluid
Check.png Ex.png - 0 0 Ex.png - water[4]
River
30 Ex.png WaterInEyes
Shallow water 30.2% 0% ShallowWater Check.png Ex.png - 0 0 Ex.png Stony soil water[4] 30 Ex.png WaterInEyes
Marsh 30.2% 0% ShallowWater Check.png Ex.png - -3/0 -2 Ex.png Soil - 30 Dirt MudInEyes Extinguishes Fire
Soil 86.6% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 2 Dirt DirtInEyes
Lichen-covered soil 81.2% 100% Heavy
GrowSoil
Ex.png Check.png Soil -3/0 -1 Check.png - Soil 3 Dirt DirtInEyes
Marshy soil 48.1% 100% Light
GrowSoil
Check.png Check.png Soil -3/0 -2 Check.png Soil Soil 14 Dirt DirtInEyes
Rich soil 86.7% 140% Heavy
GrowSoil
Check.png Check.png Soil -3/0 -1 Check.png Soil Soil 2 Dirt DirtInEyes
Stony soil 86.7% 70% Heavy
GrowSoil
Check.png Check.png - -3/0 -1 Check.png - Soil 2 Dirt GravelInEyes
Sand 76.4% 10% Heavy Ex.png Check.png Sand -3/0 -1 Check.png - Sand 4 Sand SandInEyes
Soft sand 48.1% 0% Light Ex.png Check.png Sand -3/0 -1 Check.png Sand Sand 14 Sand SandInEyes
Mud 48.1% 0% - Check.png Ex.png Soil -3/0 -2 Check.png Soil - 14 Dirt MudInEyes
Ice 48.1% 0% Heavy Ex.png Check.png - -3/0 0 Check.png - - 14 Dirt Ex.png -
Polluted soil 87% 50%[9] Heavy Ex.png ? Soil - 2 Ex.png? Ex.png Allegedly, it will replace any terrain of fertility > 0%.
Rough stonestone 87% 0% Heavy Ex.png Ex.png Stone -1 0 Check.png[7] - - 2 Ex.png Ex.png Smooothable
Hardcoded[8]
Rough-hewn stone 93% 0% Heavy Ex.png Ex.png Stone -1 0 All - - 1 Ex.png Ex.png Smooothable
Hardcoded[8]
Smooth stone 100% 0% Heavy Ex.png Ex.png Stone 2 0 All - - 0 Ex.png Ex.png 5Silver.
Natural, non-generated floor/terrain hybrid.
Paintable
Hardcoded[8]
Gray surface 87% 0% Heavy Ex.png Ex.png ? 0 0 Check.png? - ? 2 Ex.png Ex.png Only present on the Labyrinth.
FleshContent added by the Anomaly DLC 87% 0 Heavy Ex.png Ex.png? ? -10/-5 -3 Check.png? - ? 2 ? Ex.png Cleaning time Mult 150%
Removable.
Inflammable 32%
Behaves like a natural Floor.
2 The kind of Filth accepted by this terrain. Check.png denotes terrains that accept Unnatural filth, Ex.png those that accept none. Special cases are denoted as such.
3 As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
41 2 3 4 5 6 All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
51 2 Redundant dut to being Impassable. It would result in a 4.2% Move Speed Modifier otherwise.
6 All of these attacks have a cooldown of 1.5 seconds, require the KickMaterialInEyes capacity, and apply a Hediff of the same name.
7 Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.
8 Not on the xml files but rather defined programmatically for all stone types.
0 Only if the subjacent terrains as a fertility above 50%. I presume 0% otherwise.

The Terrain Support propriety determines what kind of structure can be build on a given terrain. If a given structures has Terrain Affordance not listed on a given terrain, then its construction won'r be allowed. The types used are:

  • Light: Supports light structure
  • Medium: Supports medium structures
  • Heavy: Supports heavy structures
  • ShallowWater: Can be built on with things that are waterproof
  • MovingFluid (moving water): Contains power usable for hydroelectrics
  • Bridgeable: Bridge can be built here
  • GrowSoil (growable): Things can grow here. Unsure if is does anything or if merely indicative.
  • Diggable: For graves
  • SmoothableStone (smoothable): Can be ground and smoothed into smooth stone

As of Version/1.5.4104, all terrains with Heavy Terrain Support also support both Medium and Light. To help the readability of this table, only the Heavy tag will be used in those cases.


I Believe Polluted Soil acts as a modifier on the terrain rather than a terrain itself. Untested, as I haven't been able to play at all lately.
-1 Beauty is applied to the tile.


  1. Mod-development
say, it seems like the Wiki may be wrong about smoothed floors being worth 8 wealth? Unless "5f" translates to 8
I see the terraindef for Stone is set to 5f here, in TerrainDefGenerator_Stone.cs:
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.Beauty, 2f);
StatUtility.SetStatValueInList(ref smooth.statBases, StatDefOf.MarketValue, 5f);
(this is in 1.5, haven't checked the source for 1.4 or before. Trying to make a mod to set smoothed floor wealth as nothing)
  1. Able to dig graves
  2. All Natural Terrains that accept filth only accept Unnatural filth.
  3. As Stony soil doesn't exist in Sea ice nor Ice sheet, it dries to Ice instead.
  4. All water tiles triple the deterioration rate and extinguishes Fire. Also allows the WaterInEyes attack.
  5. It would be 4.2% otherwise
  6. Plus any defined on NaturalTerrainBase. In vanilla, this in just the Unnatural filth.