Difference between revisions of "Meals"
(copy/pasted from Food#Raw) |
(Cooked human meet gives the "Cooked cannibalism" thought, it gives -15 to happiness and nothing to fear.) |
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Human meat was introduced in [[Alpha 2|Alpha two]] as an alternative [[food]]source. Both colonist and raider flesh can be prepared for all your <s>carnivoristic</s> cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption. | Human meat was introduced in [[Alpha 2|Alpha two]] as an alternative [[food]]source. Both colonist and raider flesh can be prepared for all your <s>carnivoristic</s> cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption. | ||
"Cannibalism causes bad thoughts" Source: [http://rimworldwiki.com/Version/0.2.363] Heading: Changes/point 23 | "Cannibalism causes bad thoughts" Source: [http://rimworldwiki.com/Version/0.2.363] Heading: Changes/point 23 | ||
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+ | Human meat gives the "Cooked cannibalism" thought to the colonists that eat any kind of meal containing human meat, this thought subtracts(-) 15 from the happiness, but doesn't add anything to the fear meter, this also applies to nutrient paste containing any amount of human meet.<br/> | ||
+ | It can therefore make your colonists leave your colony if the colony is based on happiness, it's a average food if the colony is based on fear. | ||
+ | |||
+ | (Uncooked human meat still needs testing). | ||
====Muffalo meat==== | ====Muffalo meat==== |
Revision as of 19:58, 6 March 2014
Raw meal
Raw food is used by colonists to survive, either directly when starving, or via the nutrient paste dispenser when available to eat meals. Raw food is extracted from plants, either wild plants when there no growing going on, potato plants grown in the growing zone, or accele-potato plants grown on a hydroponics table.
Plants
Agave fruit
File:AgaveFruit.png Agave fruit...
Berries
Berries...
Potatoes
File:Food Icon.png Potatoes...
Meat
Boomrat meat
File:MeatSmall.png Boomrat meat...
Human meat
File:MeatHuman.png
Human meat was introduced in Alpha two as an alternative foodsource. Both colonist and raider flesh can be prepared for all your carnivoristic cannibalistic needs. There is reason to belive that it has negative mindsters connected to cooking and consumption.
"Cannibalism causes bad thoughts" Source: [1] Heading: Changes/point 23
Human meat gives the "Cooked cannibalism" thought to the colonists that eat any kind of meal containing human meat, this thought subtracts(-) 15 from the happiness, but doesn't add anything to the fear meter, this also applies to nutrient paste containing any amount of human meet.
It can therefore make your colonists leave your colony if the colony is based on happiness, it's a average food if the colony is based on fear.
(Uncooked human meat still needs testing).
Muffalo meat
File:MeatBig.png Muffalo meat...
Squirell meat
File:MeatSmall.png Squirell meat...
Nutrient paste meal
64px
A Nutrient paste meal is generated from a Nutrient paste dispenser and requires ? food to create.
The colonists don't like to eat it, but it's better than raw food.
Simple meal
64px
A simple meal requires 10 food of any type to be created.
A colonist with cooking skill of at least 3 is required to create this meal. When eaten, it provides no thought bonus or penalty.
Fine meal
64px
A fine meal requires 5 meat and 5 vegetables of any type to be created.
A colonist with cooking skill of at least 7 is required to create this meal. When eaten, it provides a thought with a +5 happiness bonus.