Difference between revisions of "Hediffs/Anomaly/Local/Injuries"

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Revision as of 17:15, 12 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Global Local Body Parts Mutants Hediff Giver Sets
Injuries Chronic
Digestion Energy bolt Psychic burn Psychic burn (skin) Psychic burn (solid)

Name Description Details Stages
Digestion
  • Def Name:
    Digested
  • Label:
    digestion
  • Label Noun:
    a digested part
  • Label Noun Pretty:
    digested {1}
This part has been digested.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Default Label Color:
  • Injury Props
    • Average Pain Per Severity Permanent: 0.625%
    • Destroyed Label: Digested
    • Always Use Destroyed Label: true
-


Energy bolt
  • Def Name:
    EnergyBolt
  • Label:
    energy bolt
  • Label Noun:
    an energy bolt wound
  • Label Noun Pretty:
    {0} in the {1}
A wound from an energy bolt.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Default Label Color:
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: sutured
      • Label Solid Tended Well: set
    • Infecter
      • Infection Chance: 5%
    • Gets Permanent
      • Permanent Label: old energy bolt wound
      • Instantly Permanent Label: permanent energy bolt wound
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Bleed Rate: 3%
    • Can Merge: false
    • Destroyed Label: Blasted off
    • Destroyed Out Label: Blasted out
-


Psychic burn
  • Def Name:
    PsychicInjury
  • Label:
    psychic burn
  • Label Noun:
    a psychic burn
  • Label Noun Pretty:
    {0} in the {1}
A psychic burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: treated
      • Label Tended Well Inner: treated
      • Label Solid Tended Well: treated
    • Gets Permanent
      • Permanent Label: psychic scarring
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Psychically incinerated
    • Always Use Destroyed Label: true
-


Psychic burn (skin)
  • Def Name:
    PsychicInjurySkin
  • Label:
    psychic burn
  • Label Noun:
    a psychic burn
  • Label Noun Pretty:
    {0} in the {1}
A psychic burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: bandaged
      • Label Tended Well Inner: dressed
      • Label Solid Tended Well: treated
    • Infecter
      • Infection Chance: 15%
    • Gets Permanent
      • Permanent Label: psychic scarring
  • Injury Props
    • Pain Per Severity: 1.25%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Psychically incinerated
    • Always Use Destroyed Label: true
-


Psychic burn (solid)
  • Def Name:
    PsychicInjurySolid
  • Label:
    psychic burn
  • Label Noun:
    a psychic burn
  • Label Noun Pretty:
    {0} in the {1}
A psychic burn.
  • Hediff Class: Injury
  • Tendable: true
  • Display Wound: true
  • Comps
    • Tend Duration
      • Label Tended Well: treated
      • Label Tended Well Inner: treated
      • Label Solid Tended Well: treated
    • Gets Permanent
      • Permanent Label: permanent psychic scarring
  • Injury Props
    • Pain Per Severity: 1%
    • Average Pain Per Severity Permanent: 0.625%
    • Can Merge: true
    • Destroyed Label: Psychically incinerated
    • Always Use Destroyed Label: true
-