Difference between revisions of "Obelisk"

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== Brute-force destruction ==
 
== Brute-force destruction ==
It is possible to destroy all obelisks by dealing enough damage before it take effect. You can do this with pawns wielding [[frag grenades]]. You can do this with 4 pawns for [[Twisted obelisk|twisted]] and [[Corrupted obelisk|corrupted]] obelisks, and 7 pawns for [[Warped obelisk]]s.
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It is possible to destroy any obelisk by dealing enough damage before it take effect. You can do this with pawns wielding [[frag grenades]]. You'll need 4 pawns for [[Twisted obelisk|twisted]] and [[Corrupted obelisk|corrupted]] obelisks, and 7 pawns for [[Warped obelisk]]s.
 
* Suppress the obelisk down to 0%.
 
* Suppress the obelisk down to 0%.
 
* Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
 
* Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point

Latest revision as of 19:42, 11 November 2024


Brute-force destruction[edit]

It is possible to destroy any obelisk by dealing enough damage before it take effect. You can do this with pawns wielding frag grenades. You'll need 4 pawns for twisted and corrupted obelisks, and 7 pawns for Warped obelisks.

  • Suppress the obelisk down to 0%.
  • Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
  • Suppress the obelisk to 0% again.
  • Melee attack the obelisk, this time until it almost reach 100%.
  • Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
  • After 1 or 2 throws, the obelisk should have been destroyed. Twisted and corrupted obelisks would have created only 1 enemy, while Warped obelisks wouldn't have time to transport any colonist at all.

Alternatively, you can spread high-explosive shells around the obelisk and explode them with a single colonist.