Difference between revisions of "Sightstealer arrival"

From RimWorld Wiki
Jump to navigation Jump to search
 
Line 9: Line 9:
  
 
=== Multi-wave raids ===
 
=== Multi-wave raids ===
At higher raid points, sightstealer raids can come in multiple waves. After the first raid is wiped out, a "Sightstealer howling" message will appear, indicating that more waves are to come; their arrival time ranges from a few hours to a few days. The next raid will include more sightstealers. After being defeated, the "Sightstealer howling" message may appear again, indicating even more raids to come.
+
{{Stub|section=1|reason=Mechanical detail - at what number of [[raid points]] do they get split into waves, is it deterministic or random (i.e. at raid points x does it always have the same number of waves, can you save scum it), how many sightstealers max per wave, how many waves max etc.}}
 +
At higher raid points, sightstealer raids can come in multiple waves. In multi-wave raids, after the last sightstealer of each wave is killed, a "Sightstealer howling" message may appear, indicating that more waves of sightstealers are to come; their arrival time ranges from a few hours to a few days. Up to two additional waves after the initial raid have been confirmed as possible, but it is not currently known if this is the maximum possible.
  
1-2 [[Shard]]s can be dropped from destroying the each wave.
+
{{Icon Small|Shard||1-2}} [[Shard]]s can{{Check Tag|Detail needed|Will? If not chance?}} be dropped from destroying the each wave.
  
 
== Analysis ==
 
== Analysis ==
 
When encountered early, a single Sightstealer is unlikely to be a threat to even a group of brand new colonists. But when the "Sightstealer howling" message is triggered, it becomes dangerous for any colonist to go outside. Unlike manhunter events, sightstealers' raid give no warning for pawns to run inside, and their speed means that they can quickly surround any group of exposed pawns. In this case, it's best to lock your colonists in, install a [[proximity detector]] or turn up the game volume and listen for their howling sound. When you detect them, open a door and fight them like how you fight a manhunter event.
 
When encountered early, a single Sightstealer is unlikely to be a threat to even a group of brand new colonists. But when the "Sightstealer howling" message is triggered, it becomes dangerous for any colonist to go outside. Unlike manhunter events, sightstealers' raid give no warning for pawns to run inside, and their speed means that they can quickly surround any group of exposed pawns. In this case, it's best to lock your colonists in, install a [[proximity detector]] or turn up the game volume and listen for their howling sound. When you detect them, open a door and fight them like how you fight a manhunter event.

Latest revision as of 06:10, 9 December 2024

Sightstealer Arrival is a major threat from the Anomaly DLC. Sightstealer Arrival requires monolith tier 1.

Summary[edit]

Sightstealer raids start with a single invisible Sightstealer from the map's edge, with no warning letter; or multiple sightstealers can raid after a "Distant shriek" raid letter. They will not trigger traps and generally will only be revealed when they're about to melee attack. They will trigger proximity detectors and emit a shrieking sound effect, which allows the player to know their presence, but not their exact location.

Multi-wave raids[edit]

At higher raid points, sightstealer raids can come in multiple waves. In multi-wave raids, after the last sightstealer of each wave is killed, a "Sightstealer howling" message may appear, indicating that more waves of sightstealers are to come; their arrival time ranges from a few hours to a few days. Up to two additional waves after the initial raid have been confirmed as possible, but it is not currently known if this is the maximum possible.

Shard 1-2 Shards can[Detail needed] be dropped from destroying the each wave.

Analysis[edit]

When encountered early, a single Sightstealer is unlikely to be a threat to even a group of brand new colonists. But when the "Sightstealer howling" message is triggered, it becomes dangerous for any colonist to go outside. Unlike manhunter events, sightstealers' raid give no warning for pawns to run inside, and their speed means that they can quickly surround any group of exposed pawns. In this case, it's best to lock your colonists in, install a proximity detector or turn up the game volume and listen for their howling sound. When you detect them, open a door and fight them like how you fight a manhunter event.