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| * [[Corrupted obelisk]] | | * [[Corrupted obelisk]] |
| {{Disambiguation}} | | {{Disambiguation}} |
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− | == Brute-force destruction ==
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− | It is possible to destroy any obelisk by dealing enough damage before it take effect. You can do this with pawns wielding [[frag grenades]]. You'll need 4 pawns for [[Twisted obelisk|twisted]] and [[Corrupted obelisk|corrupted]] obelisks, and 7 pawns for [[Warped obelisk]]s.
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− | * Suppress the obelisk down to 0%.
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− | * Melee attack the obelisk until its activity level increase (not the activity level itself) rises above +20%/day. The obelisk health should be at 80% or lower by this point
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− | * Suppress the obelisk to 0% again.
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− | * Melee attack the obelisk, this time until it almost reach 100%.
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− | * Move all pawns to a safe distance and start throwing grenades at the obelisk at the same time.
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− | * After 1 or 2 throws, the obelisk should have been destroyed. [[Twisted obelisk|Twisted]] and [[Corrupted obelisk|corrupted]] obelisks would have created only 1 enemy, while [[Warped obelisk]]s wouldn't have time to transport any colonist at all.
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− | Alternatively, you can spread [[high-explosive shell]]s around the obelisk and explode them with a single colonist.
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