Difference between revisions of "Orders"
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| <div><small>[[Hunt|<translate><!--T:17--> | | <div><small>[[Hunt|<translate><!--T:17--> | ||
Hunt</translate>]]</small></div> | Hunt</translate>]]</small></div> | ||
− | | <div><small>[[Plan|Plan]]</small></div> | + | | <div><small>[[Plan|<translate>Plan</translate>]]</small></div> |
− | | <div><small>[[Plan|Remove plans]]</small></div> | + | | <div><small>[[Plan|<translate>Remove plans</translate>]]</small></div> |
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<translate> | <translate> |
Revision as of 13:06, 16 April 2014
Orders are used to allot what objects on the colony need to be interacted with.
<translate>
Cut plants
Marks plants to be cut and destroyed. The plant will be completely removed, and any food will be harvested. </translate> <translate>
Harvest plants
Marks plants to be harvested. Food will be harvested as possible from plant, but the plant it self will remain. </translate> <translate>
Haul things
Mark debris to be hauled to dumping areas. </translate> <translate>
Mine
Designate areas of rock or mineral to be mined out. </translate> <translate>
Hunt
</translate>
<translate>
Plan
</translate>
{{Template:TNTN|order|wide}} [[Category:<translate> Orders</translate>|*]] [[Category:<translate> Game mechanics</translate>]]