Difference between revisions of "Health"

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m (→‎Health Systems: Removed <ref> alluding to missing legs and how they use to completely disable a colonist. Prosthetic limbs have been added to avoid this.)
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| Leg, Foot || | Leg, Foot<ref>Centipedes body rings are used for movement instead, since they don't have legs.</ref> || | Yes || | Yes || | No<ref>In the current alpha, while it doesn't kill you, it pretty much makes that pawn completely unable to care for themselves. With the current update, however, it is possible to replace damaged legs or replace missing legs with prosthetic variants, like peg legs and bionic legs.</ref>
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| Leg, Foot || | Leg, Foot<ref>Centipedes body rings are used for movement instead, since they don't have legs.</ref> || | Yes || | Yes || | No
 
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![[#Working|Manipulation]]
 
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Revision as of 06:00, 14 November 2014

Characters, like colonists, raiders, etc, can become injured (via the environment or fighting). Each injury affects a different part of the colonists' well being, and can be found under a character's Health tab.

Health Systems

Main article: Characters

Characters of Rimworld can have the following health 'systems'.

System Name Biological Body Parts Mechanical Body Parts Biological Pawns Have? Mechanical Pawns Have? Fatal if all Capacity Lost?[1]
Pain - - Yes No No
Consciousness Brain - Yes No Yes
Data Processing - Artificial Brain No Yes Yes
Sight Eye Sight Sensor Yes Yes No
Hearing Ear Hearing Sensor Yes Yes No
Moving Leg, Foot Leg, Foot[2] Yes Yes No
Manipulation Arm, Hand Arm, Hand[3] Yes Yes No
Talking Jaw, Neck - Yes No No
Communication - Neck[4] No Yes No
Breathing Lungs - Yes No Yes
Blood Filtration Kidneys - Yes No Yes
Blood Pumping Heart - Yes No Yes
Metabolism Liver - Yes No Yes
  1. Refers to whether or not the pawn will die if a system's capacity becomes 'None'
  2. Centipedes body rings are used for movement instead, since they don't have legs.
  3. Again, Centipedes body rings are used for work instead, since they don't have arms.
  4. Centipedes have no form of external communication. Scythers do have a neck though, and make some interesting sounds when incapacitated (they sound pretty cute).

Treatment

For most injuries, you can treat colonists with or without medkits (with typically better results if you do use one), and also have them lay in hospital beds to further improve the chance of them being treated properly.

Improper Treatment

Treating an an injury poorly may result in scarring, reduced healing rate or infections

Operations

Under the Health tab, you can assign an operation to a colonist.

Transplants

For missing internal organs, either a donor organ can be used or an artificial one.

Limb Replacement

From peg legs to bionic arms, you could either replace a colonists' missing limbs, augment them, or cruelly punish your enemies with peg legs out of spite.