Difference between revisions of "Uranium"
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{{Material | {{Material | ||
| category = Metallic | | category = Metallic | ||
− | | | + | | description = An extremely hard, dense metal. While it is best known for its use powering nuclear reactors, its physical properties also make it excellent in some roles as a tool, weapon, or armor. |
− | | | + | | note = Uranium can be '''[[trade|traded]]''' for profit, crafted into sculptures, or used to build cryptosleep caskets. It is also a main component in spaceship reactor modules, which are required to win the game. It can be found in uranium deposits inside hills and mountains and mined accordingly. |
− | | | + | | color = (100,100,100) |
− | | | + | | always haulable = true |
+ | | construct effect = ConstructMetal | ||
+ | | def name = Uranium | ||
+ | | draw gui overlay = true | ||
+ | | graphic class = Graphic_Single | ||
+ | | graphic path = Things/Item/Resource/Uranium | ||
+ | | label = uranium | ||
+ | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | small volume = true | ||
+ | | sound drop = Metal_Drop | ||
+ | | sound impact stuff = BulletImpactMetal | ||
+ | | sound interact = Metal_Drop | ||
+ | | stack limit = 75 | ||
+ | | thing class = ThingWithComponents | ||
+ | | use standard health = true | ||
| beauty factor = 0.4 | | beauty factor = 0.4 | ||
| door opening speed factor = 0.9 | | door opening speed factor = 0.9 | ||
| flammability factor = 0.0 | | flammability factor = 0.0 | ||
+ | | market value base = 5 | ||
| max health factor = 2.5 | | max health factor = 2.5 | ||
+ | | melee blunt damage base = 1.4 | ||
| melee cooldown factor = 1.35 | | melee cooldown factor = 1.35 | ||
+ | | melee sharp damage base = 1.1 | ||
| work to make factor = 1.9 | | work to make factor = 1.9 | ||
− | |||
− | |||
− | |||
}} | }} |
Revision as of 16:05, 26 February 2015
[[Category:{{{1}}}]]
Uranium
A dark, heavy metal. While it is best known as a fuel for nuclear devices, its extreme density and hardness also make it good for making certain weapons, armor, and ammunition.
- Type
- Material – [[{{{2}}}|{{{1}}}]]
- Stack Limit
- 75
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×0.65
- Armor - Sharp
- ×1.08
- Door Opening Speed
- ×0.75
- Flammability
- ×0
- Insulation - Cold
- ×3
- Insulation - Heat
- ×0
- Max Hit Points
- ×2.5
- Melee Cooldown
- ×1.1 ... further results