Difference between revisions of "Hyperweave"
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m ((Bot) XML data extraction: All resource values) |
m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values) |
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Line 17: | Line 17: | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
| use standard health = true | | use standard health = true | ||
− | | | + | | armor - blunt factor = 1.6 |
− | | | + | | armor - blunt offset = 0.03 |
− | | | + | | armor - electric factor = 0 |
− | | | + | | armor - heat factor = 2.0 |
− | | | + | | armor - heat offset = 0.03 |
− | | | + | | armor - sharp factor = 4.0 |
− | | | + | | armor - sharp offset = 0.03 |
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | | | + | | insulation - cold factor = 1.1 |
− | | | + | | insulation - heat factor = 1.1 |
| market value base = 45 | | market value base = 45 | ||
| work to make factor = 1.8 | | work to make factor = 1.8 |
Revision as of 21:15, 19 March 2015
Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Armor - Sharp
- ×2
- Flammability
- ×0.4
- Insulation - Cold
- ×26
- Insulation - Heat
- ×26
- Max Hit Points
- ×2.4 ... further results
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.