Difference between revisions of "Damage per Second"
m (Updated DPS formula, blast radius removed for now.) |
m (→Calculation: Updated formula in preparation with messing with maths) |
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The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | The DPS of weapons on the [[Weapons|weapons page]] have been calculated using the following formula: | ||
+ | ===Maximum DPS=== | ||
+ | This is the maximum potential damage, ignoring accuracy. | ||
− | {{math|big=1|DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} | + | {{math|big=1|Max DPS {{=}} (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second } }} |
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+ | ===Real DPS=== | ||
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+ | This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill. | ||
+ | |||
+ | {{math|big=1|Real DPS {{=}} Max DPS × Average Accuracy }} | ||
Revision as of 01:27, 6 April 2015
Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.
Disclaimer
DPS assumes that every shot hits (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much potential damage a weapon could do.
So in short, this formula doesn't account for:
- Accuracy/Misses
- Miss Radius
- Blast Radius
It's just a calculation of raw, total output damage (on a single target).
Calculation
The DPS of weapons on the weapons page have been calculated using the following formula:
Maximum DPS
This is the maximum potential damage, ignoring accuracy.
Max DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }
Real DPS
This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.
Real DPS = Max DPS × Average Accuracy
Numbers are rounded to two decimal places for readability.