Difference between revisions of "Damage per Second"

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m (→‎Calculation: Updated formula in preparation with messing with maths)
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==Disclaimer==
 
==Disclaimer==
DPS assumes that '''every shot hits''' (which, in reality, is very unlikely for non-explosive weapons). DPS does not factor in other variables like accuracy or miss radius - it is a measure of how much ''potential damage'' a weapon ''could'' do.
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These DPS forumlas don't account for a pawn's shooting skills.
 
 
So in short, this formula doesn't account for:
 
*Accuracy/Misses
 
*Miss Radius
 
*Blast Radius
 
  
 
It's just a calculation of raw, total output damage (on a single target).
 
It's just a calculation of raw, total output damage (on a single target).

Revision as of 01:28, 6 April 2015

Damage per second (a.k.a. DPS for short), is a measure of how much damage a given weapon does per second.

Disclaimer

These DPS forumlas don't account for a pawn's shooting skills.

It's just a calculation of raw, total output damage (on a single target).

Calculation

The DPS of weapons on the weapons page have been calculated using the following formula:

Maximum DPS

This is the maximum potential damage, ignoring accuracy.

Max DPS = (Damage × Burst Count) ÷ { [Cooldown + Warmup + (Burst Ticks × (Burst Count - 1)] ÷ 60 ticks per second }



Real DPS

This is the realistic damage output of just the weapon itself with accuracy factored in. Doesn't account for colonist skill.

Real DPS = Max DPS × Average Accuracy



Numbers are rounded to two decimal places for readability.