Difference between revisions of "Template:Infobox main/doc"

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Line 118: Line 118:
 
|damage = 10
 
|damage = 10
 
|range = 24
 
|range = 24
|accuracy = 91%-71%-50%-32%
+
|accuracyTouch = 91
 +
|accuracyShort = 71
 +
|accuracyMedium = 50
 +
|accuracyLong = 32
 
|mode = Single-Shot
 
|mode = Single-Shot
 
|warmup = 68
 
|warmup = 68

Revision as of 15:48, 6 April 2015

Usage

  • Everything is optional;
  • You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example)
{{infobox main| (animal/plant/weapon/area/structure/building/security/furniture) - used for color theme | additional styles (optional)
|name = use for item header 
|image = picture name.(jpg/png)| variables such as size, alt text (optional)
|info = use for short description
|type = use for main category 
|type2 = use for subcategory (optional)
|placeable = Yes/No
|size = two values, separated by | - (1|2)
|hp = use for health/strength
|beauty = use for beauty
|walkSpeed = use for base movement speed
|mobdamage = use for base attack damage (Attack Name - Value)
|mobdamage2 = use for secondary attack damage (Attack Name - Value)
|speed = use for tiles 
|time = use for plants lifespan (measured in days)
|yield = use for food-plants
|wood = use for how much wood plants give when cut
|power = use for power input/output (+/-)

## Don't copy this line ###Weapons part###
|class = Neolithic/Modern/Advanced
|damage = use for weapon damage
|range = used for weapon range
|minrange = used for weapon minimum range
|area = used for explosive area

## Don't copy this line ###Weapon Accuracy###
|accuracy = use for weapon accuracy (OUTDATED, USE THE NEW STUFF)

|accuracyTouch = use for touch accuracy 
|accuracyShort = use for short range accuracy 
|accuracyMedium = use for medium range accuracy 
|accuracyLong = user for long range accuracy

## Don't copy this line ###Other weapon stats###
|mode = Single-Shot/Burst
|burst = shots per burst
|warmup = use for warm-up time of weapon (in ticks)
|cooldown = use for cooldown time of weapon (in ticks)
|velocity = use for projectile velocity
|missRadius = use for miss radius of weapon
|blastRadius = use for blast radius of explosive weapons
|DPS = use for DPS of weapon

## Don't copy this line ##################
|buy = use for price {{icon|type|amount}} more info at Template:Icon
|sell = use for price {{icon|type|amount}} more info at Template:Icon
}}


Example #1

Muffalo

Base Stats

Type
Animals
HP
160

{{infobox main|animal|pull-left
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|info = A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed.
|type = Animals
|placeable =
|hp = 160
|walkSpeed = 0.47
|mobdamage = Bludgeon - 10
|buy = {{icon|bmeat|1}}
|sell= {{icon|smeat|2}}
}}

Example #2

Pistol

Base Stats

Type
EquipmentWeapons
Weapon Class
Modern

Ranged Combat

Mode
Single-Shot
Damage
10 dmg
Warm-Up
68 ticks (1.13 secs)
Cooldown
40 ticks (0.67 secs)
Range
24 tile(s)
Accuracy
91% - 71% - 50% - 32%
Velocity
55 (m/s)
Burst Count
1 (per burst)
Miss Radius
- tile(s)
DPS
5.56

{{infobox main|weapon|pull-left
|name = Pistol
|image = Equipment Pistol.png|Pistol
|type = Equipment{{!}}Equipment
|type2 = Weapons{{!}}Weapons
|info = "Ancient pattern automatic pistol. Weak and short range, but quick."
|class = Modern
|damage = 10
|range = 24
|accuracyTouch = 91
|accuracyShort = 71
|accuracyMedium = 50
|accuracyLong = 32
|mode = Single-Shot
|warmup = 68
|cooldown = 40
|missRadius = -
|DPS = DPS
|velocity = 55
|burst = 1
|buy  = {{icon|silver|60}}
}}