Difference between revisions of "Health Difficulties"
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| 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | | 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | ||
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− | ! | + | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> |
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Revision as of 13:59, 15 April 2015
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding | Become Old Chance | Naturally Heals | Destroyed[4] | Destroyed Out[5] | Treated Well | Treated | Inner Treated Well | Inner Treated | Solid Treated Well | Solid Treated |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Misc[6] | 1.0 | 0.0 | Scar | No | 1.0 | 1% | Yes | Destroyed | Destroyed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Burn | 1.5 | 0.5 | Burn scar | Yes | 0.0 | 1% | Yes | Burned off | Burned out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Crush | 1.0 | 0.5 | Scar | Yes | 0.4 | 1% | Yes | Crushed | Crushed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Crack | 0.8 | 0.5 | Scar | ?[7] | 0.0 | 0% | Yes | Shattered | Shattered | Healed | Poorly healed | Healed | Poorly Healed | Set | Poorly set |
Cut | 1.0 | 0.5 | Cut scar | Yes | 1.0 | 1% | Yes | Cut off | Cut out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Scratch | 1.0 | 0.5 | Scratch scar | No | 0.1 | 1% | Yes | Torn off | Torn out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Bite | 1.0 | 0.5 | Bite scar | No | 0.1 | 1% | Yes | Bitten off | Bitten out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Stab | 1.0 | 0.5 | Stab scar | No | 0.8 | 1% | Yes | Cut off | Cut out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Gunshot | 1.0 | 0.5 | Old gunshot | No | 0.92 | 1% | Yes | Shot off | Shot out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Shredded | 1.0 | 0.5 | Scar | Yes | 1.0 | 1% | Yes | Torn off | Torn out | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Bruise | 1.0 | 0.5 | Old bruise | No | 0.0 | 0% | Yes | Destroyed | Destroyed | Bandaged | Poorly bandaged | Sutured | Poorly sutured | Set | Poorly set |
Missing Body Part[8] | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn ×2'
- ↑ Prefix of the injury for external injuries (eg. Shot off left arm).
- ↑ Prefixed of the injury for internal injuries (eg. Shattered pelvis).
- ↑ Default/debug damage type. Doesn't occur in the normal game.
- ↑ Not defined in the files whether or not it combines.
- ↑ Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.