Difference between revisions of "Hyperweave"

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m ((Bot) XML data extraction: Fixing case-sensitivity issue with armor and insulation values)
m ((Bot) XML data extraction: Update to Alpha 10)
Line 15: Line 15:
 
| selectable = true
 
| selectable = true
 
| stack limit = 75
 
| stack limit = 75
| thing class = ThingWithComponents
+
| thing class = ThingWithComps
 
| use standard health = true
 
| use standard health = true
 +
| use hit points = true
 
| armor - blunt factor = 1.6
 
| armor - blunt factor = 1.6
 
| armor - blunt offset = 0.03
 
| armor - blunt offset = 0.03

Revision as of 19:39, 15 April 2015

Hyperweave

Hyperweave b.png

Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
1
Flammability
0.4
Market Value
9
Mass
0.038
Max Hit Points
200
... further results

Stat Modifiers

Armor - Blunt
×0.54
Armor - Heat
×2.88
Armor - Sharp
×2
Flammability
×0.4
Insulation - Cold
×26
Insulation - Heat
×26
Max Hit Points
×2.4
... further results

Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.