Difference between revisions of "Steel"
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m ((Bot) XML data extraction: All resource values) |
m ((Bot) XML data extraction: Update to Alpha 10) |
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| sound interact = Metal_Drop | | sound interact = Metal_Drop | ||
| stack limit = 75 | | stack limit = 75 | ||
− | | thing class = | + | | thing class = ThingWithComps |
| use standard health = false | | use standard health = false | ||
+ | | max health factor = 1 | ||
+ | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
+ | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
+ | | use hit points = false | ||
| beauty factor = 1 | | beauty factor = 1 | ||
| flammability factor = 0.2 | | flammability factor = 0.2 | ||
| market value base = 2.0 | | market value base = 2.0 | ||
− | | max | + | | max hit points factor = 1 |
| melee blunt damage base = 1 | | melee blunt damage base = 1 | ||
| melee cooldown factor = 1 | | melee cooldown factor = 1 |
Revision as of 19:43, 15 April 2015
Steel
An iron-carbon metal alloy used for building a huge variety of structures, weapons, and machines.
Base Stats
Stat Modifiers
Steel is the primary resource for mid to late game construction, and is therefore vital. Without steel, you cannot build new power generators, conduits, batteries, temperature regulators like coolers and heaters, or turrets and sandbags, so ensure that you have a steady supply. Steel appears at your crash site when a new game is started. After this steel is exhausted, it can be obtained through random drops, trading, mining, disassembling mechanoids, or smelting steel slag chunks into usable steel at an Electric smelter.