Difference between revisions of "Traits"

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(Added mood penalty for prostophile.)
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| NAME has no empathy. The suffering of others doesn't bother HIM at all. HE doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HECAP also feels no mood boost from socializing.
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| NAME has no empathy. The suffering of others doesn't bother HIM at all. HE doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HE also feels no mood boost from socializing.
 
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*
 
| Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats*
 
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Revision as of 20:26, 25 August 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Properties Health Mood Needs Skills Thoughts Traits Social

Traits grant special bonuses or conditions to your colonists in addition to adding flavor and allowing more complex player-conceived stories based on those characters.

General traits

Name Description Effect Conflicting Traits
Nudist NAME enjoys the feeling of freedom that comes from being nude. HE can handle clothing, but will be happier without it. +10 mood modifier when naked (excluding armor) -
Bloodlust NAME gets a rush from hurting people, and never minds the sight of blood or death. +8 mood for witnessing a stranger's death

+13 mood for killing strangers

-
Psychopath NAME has no empathy. The suffering of others doesn't bother HIM at all. HE doesn't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects HIM. HE also feels no mood boost from socializing. Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, butchering of humans or friendly chats* -
Cannibal NAME was taught that eating human meat is wrong and horrible. But one time, long ago, HE tried it... and HE liked it. +15 mood after eating meal made with human flesh

+20 mood after eating raw human flesh

-
Abrasive NAME always says exactly what's on HIS mind, especially if it's bugging HIM. That tends to rub people the wrong way. -4 mood for anyone who has a social chat with this colonist. Stacks up to 3 times -
Trigger Happy Pew! Pew! Pew! NAME is a terrible shot, but HE doesn't care, because guns are awesome! Aiming time -50%

Hit chance -50% Shooting skill -2

Careful Shooter

Brawler

Careful Shooter NAME is a pretty good shot, but HE needs more time to focus on HIS target. Aiming time +25%

Hit chance +50% Shooting skill +3

Trigger Happy

Brawler

Brawler NAME likes to fight up close and personal. HIS accuracy is greatly increased in melee combat, but HE'll be very unhappy if asked to carry a ranged weapon. Melee hit chance +75%

Melee skill +6 Shooting skill -6
-20 mood for wielding a ranged weapon

Trigger Happy

Careful Shooter

Too Smart NAME is too smart for HIS own good. HE learns everything much faster than everyone, but can be quite eccentric. Global learning speed (Experience gained) +80%

Mental break threshold +12

Nerves
Masochist For NAME, there's something exciting about getting hurt. HE doesn't know why, HE's just wired differently. +5 mood bonus for being in a little pain

+10 mood bonus for being in medium pain
+15 mood bonus for being in severe pain
+20 mood bonus for being in shock

-
Prostophile NAME feels limited in HIS feeble human body. HE often dreams of going bionic. +12 mood bonus for having a bionic body part
-4 mood penalty for not having a bionic body part
Prosthophobe
Prostophobe NAME believes the human body is limited for a reason. To HIM, bionic body parts are unethical. -12 mood penalty for having a bionic body part. Prosthophile
Green Thumb NAME has a passion for gardening. HE gets a mood bonus for every plant HE sows. +1 mood from sowing a plant. Stackable up to 20 times. -

* = Not listed below flavor text

Spectrum Traits

All traits in a given spectrum are mutually exclusive

Speed traits

These traits affect a colonist's walk speed.

Name Description Effect
Jogger NAME always moves with a sense of urgency - so much so that others often fail to keep up. Movement speed +32%
Fast Walker NAME likes to be where HE's going. HE walks quicker than most people. Movement speed +16%
Slowpoke NAME is always falling behind the group whenever HE goes anywhere. Movement speed -12%

Natural mood

These traits affect the colonist's base mood.

Name Description Effect
Sanguine NAME is just naturally upbeat about HIS situation, pretty much all the time, no matter what it is. Permanent +12 mood modifier*
Optimist NAME is naturally optimistic about life. It's hard to get HIM down. Permanent +6 mood modifier*
Pessimist NAME tends to look on the bad side of life. Permanent -6 mood modifier*
Depressive NAME is perennially unhappy. HE has trouble sustaining a good mood even when everything is fine. Permanent -12 mood modifier*


Nerves

These traits affect the colonist's mental break threshold.

Name Description Effect
Iron-Willed NAME's will is an iron shield. HE keeps going through thick and thin, when others broke down long before. Mental break threshold -9
Steadfast NAME is mentally tough and won't break down under stresses that would crack most people. Mental break threshold -5
Nervous NAME tends to crack under pressure. Mental break threshold +8
Volatile NAME is on a hair-trigger all the time. HE is the first to break in any tough situation Mental break threshold +15

Neurotic

These traits affect the colonist's mental break threshold and their global work speed.

Name Description Effect
Neurotic NAME likes to have things squared away. HE will work harder than most to attain this state of affairs, but HIS nerves can get the better of HIM. Work speed +15%

Mental break threshold +6

Very Neurotic NAME feels constantly nervous about everything that has to get done. HE will work extremely hard to attain this state of affairs, but HIS nerves can easily get the better of HIM. Work speed +30%

Mental break threshold +12

Industriousness

These traits affect the colonist's global work speed.

Name Description Effect
Industrious NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. Work speed +30%
Hard Worker NAME is a natural hard worker and will finish tasks faster than most. Work speed +15%
Lazy NAME is a little bit lazy. Work speed -15%
Slothful NAME loves idleness and hates anything productive. HE moves slowly and rarely stays focused on a task. Work speed -30%

Psychic Sensitivity

These traits influence how much a colonist is affected by psychic phenomena.

Name Description Effect
Psychically Hypersensitive NAME's mind is like a psychic tuning fork. HE is extremely sensitive to psychic phenomena. Psychic sensitivity +80%
Psychically Sensitive NAME's mind is unusually sensitive to psychic phenomena. Psychic sensitivity +40%
Psychically Dull NAME's mind is psychically out of tune with others. HE isn't as affected by psychic phenomena. Psychic Sensitivity -50%
Psychically Deaf NAME's mind works on a psychic frequency different from everyone else. HE just isn't affected by psychic phenomena. Psychic sensitivity -100%


Temperature Preference

These traits influence how much a colonist is affected by extreme temperatures.

Name Description Effect
Cold Lover NAME's body produces tremendous amounts of heat. HECAP isn't bothered by temperatures which would send another into shivers, but HE also doesn't like heat. Comfy Temp. Min/Max: -12 / -4
Cold Tolerant NAME is naturally warm and handles cool temperatures better than most. Comfy Temp. Min/Max: -8 / -2
Heat Tolerant NAME is naturally cool and handles warm temperatures better than most. Comfy Temp. Min/Max: +2 / +8
Heat Lover NAME is a human icicle and loves hot weather - but HE doesn't handle cold very well. Comfy Temp. Min/Max: +4 / +12

Drug Desire

These traits affect a colonist's likelihood to consume drugs, namely beer.

Name Description Effect
Chemical Fascination NAME has an intense fascination with chemical sources of enjoyment. HECAP will consume much more of them, and is more likely to go on binges.
Chemical Interest NAME has an unusual interest in chemical sources of enjoyment. HECAP will consume more of them, and is more likely to go on binges.
Teetotaler NAME abhors the idea of gaining pleasure from chemicals, and avoids alcohol and drugs.