Difference between revisions of "Solar generator"
(Added Info tag. Removed text regarding fire since colonists can now walk on the generator.) |
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<onlyinclude>{{{{TNTN|infobox main}}|building| | <onlyinclude>{{{{TNTN|infobox main}}|building| | ||
− | |name = | + | |name = Solar generator |
− | Solar generator | + | |image = SolarCollector.png|128px{{!}}Solar generator |
− | |image = SolarCollector.png|128px{{!}} | + | |description = Produces electricity from sunlight. Does not work in the dark. |
− | Solar generator | + | |type = Buildings{{!}}Buildings |
− | | | + | |type2 = Power{{!}}Power |
− | Produces electricity from sunlight. Does not work in the dark. | ||
− | |type = Buildings{{!}} | ||
− | Buildings | ||
− | |type2 = Power{{!}} | ||
− | Power | ||
|placeable = y | |placeable = y | ||
|size = 4|4 | |size = 4|4 |
Revision as of 16:27, 18 November 2015
{{Template:TNTN|building| |name = Solar generator |image = SolarCollector.png|128px|Solar generator |description = Produces electricity from sunlight. Does not work in the dark. |type = Buildings|Buildings |type2 = Power|Power |placeable = y |size = 4|4 |hp = 300 |efficiency = |power = + 1700 |buy = 100 |sell = 50 }} A solar generator provides 1700W of power. It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse. It may be placed in a wind turbine's exclusion zone with no effect on the turbine. While usually placed outdoors, it may be enclosed with walls, but must be unroofed to operate.
Power output is a direct product of the current light level. For example, at 50% light a solar generator produces 850W of its 1700W maximum. Batteries are a useful supplement to solar generators since they help provide power when the generators are offline.