Difference between revisions of "Small sculpture"

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(Quick fix for Sculpture table sort by column by relocating the ~)
(added value/work by simple division)
Line 8: Line 8:
  
 
{| {{STDT| sortable c_24 text-center}}
 
{| {{STDT| sortable c_24 text-center}}
! Material!! Beauty (Normal)!! Max HP !! Work to make !! Value (Normal)!! Flammability  
+
! Material!! Beauty (Normal)!! Max HP !! Work to make !! Value (Normal)!! Flammability !! Value/Work
 
|-
 
|-
 
! [[Sandstone Blocks|Sandstone]]  
 
! [[Sandstone Blocks|Sandstone]]  
| 35 || | 126 || | 1811 || | 570 || | 0%
+
| 35 || | 126 || | 1811 || | 570 || | 0% || | .315
 
|-
 
|-
 
! [[Granite Blocks|Granite]]  
 
! [[Granite Blocks|Granite]]  
| 35 || | 153 || | 1811 || | 580 || | 0%
+
| 35 || | 153 || | 1811 || | 580 || | 0% || | .320
 
|-
 
|-
 
! [[Limestone Blocks|Limestone]]  
 
! [[Limestone Blocks|Limestone]]  
| 38 || | 140 || | 1811 || | 570 || | 0%
+
| 38 || | 140 || | 1811 || | 570 || | 0% || | .315
 
|-
 
|-
 
! [[Marble Blocks|Marble]]  
 
! [[Marble Blocks|Marble]]  
| 43 || | 108 || | 1811 || | 570 || | 0%
+
| 43 || | 108 || | 1811 || | 570 || | 0% || | .315
 
|-
 
|-
 
! [[Slate Blocks|Slate]]
 
! [[Slate Blocks|Slate]]
| 35 || | 117 || | 1811 || | 570 || | 0%
+
| 35 || | 117 || | 1811 || | 570 || | 0% || | .315
 
|-
 
|-
 
! [[Silver]]  
 
! [[Silver]]  
| 105~ || | 63 || | 480 || | 1515~ || | 20%
+
| 105~ || | 63 || | 480 || | 1515~ || | 20% || | 3.156
 
|-
 
|-
 
! [[Gold]]  
 
! [[Gold]]  
| 290 || | 54 || | 520 || | 21125 || | 20%
+
| 290 || | 54 || | 520 || | 21125 || | 20% || | 40.625
 
|-
 
|-
 
! [[Steel]]  
 
! [[Steel]]  
| 30~ || | 90 || | 400 || | 236~ || | 20%
+
| 30~ || | 90 || | 400 || | 236~ || | 20% || | .590
 
|-
 
|-
 
! [[Plasteel]]  
 
! [[Plasteel]]  
| 36~ || | 250 || | 800 || | 2080~ || | 10%
+
| 36~ || | 250 || | 800 || | 2080~ || | 10% || | 2.600
 
|-
 
|-
 
! [[Wood]]  
 
! [[Wood]]  
| 40 || | 45 || | 280 || | 165.20 || | 100%
+
| 40 || | 45 || | 280 || | 165.20 || | 100% || | .590
 
|-
 
|-
 
! [[Uranium]]  
 
! [[Uranium]]  
| 12 || | 225 || | 760 || | 7180 || | 0%
+
| 12 || | 225 || | 760 || | 7180 || | 0% || | 9.447
 
|}
 
|}
  
 
~ are calculated form qualities other than normal.
 
~ are calculated form qualities other than normal.

Revision as of 21:19, 5 August 2016

Template:UC

Small sculpture

Base Stats

Type
[[{{{type}}}]]
Beauty
30

Sculptures can quickly increase the Impressiveness of a room through Wealth and Beauty, in addition to fulfilling the actual beauty need. Certain rooms give increasing mood buffs for being more impressive:

  • Dining room
  • Rec room
  • Bedroom (inc. Barrack, Prison Room)
  • Hospital
  • Throne room Content added by the Royalty DLC & Ritual room Content added by the Ideology DLC

Other than these rooms, place art where pawns will stay for a long time, such as work stations. For extra efficiency, you can combine these rooms to make the most out of the sculptures. If Dining, Recreation, and Work all happen in the same room, then the same sculpture can apply to all 3 rooms, in addition to the general increase to Wealth.

Note that sculptures increase a room's beauty rating from anywhere inside, but will only fulfill the beauty need when in an 8-tile radius from a pawn.

Which sculpture to create

An initial consideration is the material the sculpture is to be constructed from - some materials, namely Gold, Marble blocks, Silver, Jade, have a beauty offset. This offset is added after the beauty multiplier and only applied once per item. As such, there is an advantage in beauty per tile for large sculptures over grand sculptures when made of one of those materials. For example, Jade has beauty factor of 2.5 and an offset of 10. As such a Jade grand sculpture would have a total beauty of (400 × 2.5) + 10 or 1010. Conversely, the 4 large sculptures you could construct with the same materials would have a total beauty of 1040. In a similar vein, there is an advantage in beauty per material for small sculptures and, to a lesser extent, large sculptures. The effects of this offset are most visible at lower qualities, and the other factors in choosing a sculpture size are usually more relevant, however, it should be considered if one of the aforementioned materials will be used.

Small sculptures are the worst for beauty. For each point of beauty, they require the most work and take up the most space. Yet, because small sculptures take the most work, they have the highest Market Value per material. Therefore, small sculptures are the most profitable to sell per material. Small sculptures also have another advantage when selling: quality is a multiplier to market value, but can only increase value up to a flat cap. Small sculptures, especially of gold or silver, are less impacted by the cap than the larger sculptures. Plus, traders likely won't have enough money to afford a masterwork grand sculpture.

Conversely, large and grand sculptures are better to actually place around your base. Both are equally as space efficient (before rounding). You can place 4 large sculptures in 4 separate locations, as opposed in a grand sculpture needing a 2x2 space. This makes large sculptures a better solution for bedrooms and other smaller rooms, and a more flexible option generally.

Making grand sculptures exhibits a greater risk - if it turns out awful, you've had wasted 4 sculpture's worth of time. Conversely, grand sculptures are the best when you have inspired creativity, assuming you can actually complete it. It may be wise to work on a grand sculpture, suspend it before it's completed, and finish it once the inspiration hits. Grand sculptures are also the most wealth efficient way to provide beauty of all sculptures, due to the aforementioned market value cap. A gold grand sculpture costs 40340 Silver at Normal quality and 43340 Silver at Legendary quality, an increase of 3000 Silver. Four large sculptures would cost 40380 Silver at Normal quality and 52380 Silver at Legendary quality, an increase of 12000 Silver.

Below is a table detailing statistics on small sculptures. As of Alpha 12

Material Beauty (Normal) Max HP Work to make Value (Normal) Flammability Value/Work
Sandstone 35 126 1811 570 0% .315
Granite 35 153 1811 580 0% .320
Limestone 38 140 1811 570 0% .315
Marble 43 108 1811 570 0% .315
Slate 35 117 1811 570 0% .315
Silver 105~ 63 480 1515~ 20% 3.156
Gold 290 54 520 21125 20% 40.625
Steel 30~ 90 400 236~ 20% .590
Plasteel 36~ 250 800 2080~ 10% 2.600
Wood 40 45 280 165.20 100% .590
Uranium 12 225 760 7180 0% 9.447

~ are calculated form qualities other than normal.