Difference between revisions of "Buildings"
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− | + | In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings: | |
+ | ==Grave== | ||
+ | {{Structure | ||
+ | | title = Grave | ||
+ | | image = GraveFull.png | ||
+ | | imagewidth = 128 | ||
+ | | size = 2x1 | ||
+ | }} | ||
+ | Dumping spot for human bodies and animal corpses. | ||
+ | <br /> | ||
+ | Each grave can be set to accept strangers' bodies, colonists' bodies, animal corpses or not. | ||
+ | {{clr}} | ||
− | + | ==Sleeping spot== | |
+ | {{Structure | ||
+ | | title = Sleeping spot | ||
+ | | image = BedMat.png | ||
+ | | imagewidth = 128 | ||
+ | | size = 2x1 | ||
+ | }} | ||
+ | A sleeping spot allows colonists to rest on the floor with a rest effectiveness of 80%. | ||
+ | <br /> | ||
+ | Consider building Beds as soon as possible. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Bed== | ||
+ | {{Structure | ||
+ | | title = Bed | ||
+ | | image = Bed.png | ||
+ | | imagewidth = 128 | ||
+ | | size = 2x1 | ||
+ | | cost = 20 [[Resources#Metal|Metal]] | ||
+ | | health = 150}} | ||
+ | A bed allows colonists to rest. | ||
+ | <br /> | ||
+ | All the beds in the same room or enclosed space can be assigned to colonists of prisoners. | ||
+ | <br /> | ||
+ | A colonist keeps the same bed until it is set to prisoner rest or sold. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Plant pot== | ||
+ | {{Structure | ||
+ | | title = Plant pot | ||
+ | | image = PlantPot.png | ||
+ | | imagewidth = 32 | ||
+ | | size = 1x1 | ||
+ | | cost = 10 [[Resources#Metal|Metal]] | ||
+ | | health = 75}} | ||
+ | A plant pot allows to grow a decorative plant either indoors or outdoors. | ||
+ | <br /> | ||
+ | A colonist with the Growing skill will have to periodically check the plant health.{{clr}} | ||
+ | |||
+ | ==Equipment rack== | ||
+ | {{Structure | ||
+ | | title = Equipment rack | ||
+ | | image = EquipmentRack.png | ||
+ | | imagewidth = 128 | ||
+ | | size = 2x1 | ||
+ | | cost = 30 [[Resources#Metal|Metal]] | ||
+ | | health = 150}} | ||
+ | An equipment rack holds up to 2 [[weapons]]. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Tables== | ||
+ | |||
+ | <table align="Right"><tr> | ||
+ | <td valign="Top"> | ||
+ | A table allows colonists to eat off of it when there is a chair placed in front of it. | ||
+ | </td> | ||
+ | <td> | ||
+ | {{Structure | ||
+ | | title = Table (short) | ||
+ | | image = TableShort.png | ||
+ | | imagewidth = 64 | ||
+ | | size = 2x2 | ||
+ | | cost = 20 [[Resources#Metal|Metal]] | ||
+ | | health = 150}} | ||
+ | </td></tr><tr><td> </td><td> | ||
+ | {{Structure | ||
+ | | title = Table (long) | ||
+ | | image = TableLong.png | ||
+ | | imagewidth = 128 | ||
+ | | size = 4x2 | ||
+ | | cost = 35 [[Resources#Metal|Metal]] | ||
+ | | health = 250}} | ||
+ | </td></tr></table> | ||
+ | |||
+ | {{clr}} | ||
+ | |||
+ | ==Chair== | ||
+ | {{Structure | ||
+ | | title = Chair | ||
+ | | image = Chair.png | ||
+ | | imagewidth = 32 | ||
+ | | size = 1x1 | ||
+ | | cost = 10 [[Resources#Metal|Metal]] | ||
+ | | health = 75}} | ||
+ | A chair allows a colonist to sit to eat if there's a table in front of it. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Solar generator== | ||
+ | {{Structure | ||
+ | | title = Solar generator | ||
+ | | image = SolarCollector.png | ||
+ | | imagewidth = 64 | ||
+ | | size = 2x2 | ||
+ | | cost = 80 [[Resources#Metal|Metal]] | ||
+ | | health = 500 | ||
+ | | note = Power output: 1700 W during day}} | ||
+ | [[Power]] output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms. | ||
+ | <br /> | ||
+ | Power output slowly increases to max at dawn and slowly decreases to 0 at dusk. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Geothermal generator== | ||
+ | {{Structure | ||
+ | | title = Geothermal generator | ||
+ | | image = GeothermalPlant.png | ||
+ | | imagewidth = 192 | ||
+ | | size = 6x6 | ||
+ | | cost = 250 [[Resources#Metal|Metal]] | ||
+ | | health = 1200 | ||
+ | | note = Power output: 5000 W}} | ||
+ | [[Power]] output: 5000 W if placed on a geothermal geyser. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Battery== | ||
+ | {{Structure | ||
+ | | title = Battery | ||
+ | | image = Battery.jpg | ||
+ | | imagewidth = 29 | ||
+ | | size = 2x1 | ||
+ | | cost = 50 [[Resources#Metal|Metal]] | ||
+ | | health = 100 | ||
+ | | note = Stores power}} | ||
+ | A battery stores up to 26000 KJ when there is more power produced than used, and provides [[power]] from its storage to appliances if power generated is not enough. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Growing area== | ||
+ | {{Structure | ||
+ | | title = Growing area | ||
+ | | image = AreaGrowing.png | ||
+ | | imagewidth = 192 | ||
+ | | size = 6x4 | ||
+ | | note = Allows farming on soil | ||
+ | }} | ||
+ | Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Hydroponics table== | ||
+ | {{Structure | ||
+ | | title = Hydroponics table | ||
+ | | image = HydroponicsTable.png | ||
+ | | imagewidth = 160 | ||
+ | | size = 4x1 | ||
+ | | cost = 25 [[Resources#Metal|Metal]] | ||
+ | | health = 75 | ||
+ | | note = Allows indoor farming}} | ||
+ | A hydroponics table allows your colonists to grow food indoors, provided there is a powered [[Structures#Sun_lamp|Sun Lamp]] nearby. | ||
+ | <br /> | ||
+ | Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Nutrient paste dispenser== | ||
+ | {{Structure | ||
+ | | title = Nutrient paste dispenser | ||
+ | | image = NutrientDispenser.png | ||
+ | | imagewidth = 160 | ||
+ | | size = 4x3 | ||
+ | | cost = 90 [[Resources#Metal|Metal]] | ||
+ | | health = 500 | ||
+ | | note = Power needed: 200 W}} | ||
+ | Converts raw food resources into edible meals. | ||
+ | <br /> | ||
+ | Necessary to feed your colonists. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Comms console== | ||
+ | {{Structure | ||
+ | | title = Comms console | ||
+ | | image = CommsConsole.png | ||
+ | | imagewidth = 128 | ||
+ | | size = 3x2 | ||
+ | | cost = 120 [[Resources#Metal|Metal]] | ||
+ | | health = 300 | ||
+ | | note = Power needed: 200 W | ||
+ | Allows trade out}} | ||
+ | A Comms console is used to [[Trade|trade]] with passing interstellar trader vessels. | ||
+ | {{clr}} | ||
+ | |||
+ | ==Landing area== | ||
+ | {{Structure | ||
+ | | title = Landing area | ||
+ | | image = AreaLanding.png | ||
+ | | imagewidth = 256 | ||
+ | | size = 9x9 | ||
+ | | note = Requires Comms console to allow trading | ||
+ | }} | ||
+ | A Landing area is necessary to receive goods from [[Trade|interstellar traders]].{{clr}} | ||
+ | [[Category:Buildings]] |
Revision as of 09:06, 11 October 2013
In RimWorld, colonists can build a number of buildings to generate power, provide foods or bedding. Here's the available buildings:
Grave
Grave | |
---|---|
File:GraveFull.png | |
Size | 2x1 |
Dumping spot for human bodies and animal corpses.
Each grave can be set to accept strangers' bodies, colonists' bodies, animal corpses or not.
Template:Clr
Sleeping spot
Sleeping spot | |
---|---|
Size | 2x1 |
A sleeping spot allows colonists to rest on the floor with a rest effectiveness of 80%.
Consider building Beds as soon as possible.
Template:Clr
Bed
Bed | |
---|---|
Size | 2x1 |
HP | 150 |
A bed allows colonists to rest.
All the beds in the same room or enclosed space can be assigned to colonists of prisoners.
A colonist keeps the same bed until it is set to prisoner rest or sold.
Template:Clr
Plant pot
Plant pot | |
---|---|
Size | 1x1 |
HP | 75 |
A plant pot allows to grow a decorative plant either indoors or outdoors.
A colonist with the Growing skill will have to periodically check the plant health.Template:Clr
Equipment rack
Equipment rack | |
---|---|
Size | 2x1 |
HP | 150 |
An equipment rack holds up to 2 weapons. Template:Clr
Tables
A table allows colonists to eat off of it when there is a chair placed in front of it. |
| ||||||||||
|
Chair
Chair | |
---|---|
File:Chair.png | |
Size | 1x1 |
HP | 75 |
A chair allows a colonist to sit to eat if there's a table in front of it. Template:Clr
Solar generator
Solar generator | |
---|---|
Size | 2x2 |
HP | 500 |
Note | Power output: 1700 W during day |
Power output: 1700 W if placed outdoors during the day or briefly when there is lightning during storms.
Power output slowly increases to max at dawn and slowly decreases to 0 at dusk.
Template:Clr
Geothermal generator
Geothermal generator | |
---|---|
File:GeothermalPlant.png | |
Size | 6x6 |
HP | 1200 |
Note | Power output: 5000 W |
Power output: 5000 W if placed on a geothermal geyser. Template:Clr
Battery
Battery | |
---|---|
Size | 2x1 |
HP | 100 |
Note | Stores power |
A battery stores up to 26000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough. Template:Clr
Growing area
Growing area | |
---|---|
File:AreaGrowing.png | |
Size | 6x4 |
Note | Allows farming on soil |
Placed on soil, a growing area designates an area where colonists with the Growing skill will plant potato seeds. Template:Clr
Hydroponics table
Hydroponics table | |
---|---|
Size | 4x1 |
HP | 75 |
Note | Allows indoor farming |
A hydroponics table allows your colonists to grow food indoors, provided there is a powered Sun Lamp nearby.
Accele-potatoes grown on hydroponics tables mature much faster than regular potato plants in growing area.
Template:Clr
Nutrient paste dispenser
Nutrient paste dispenser | |
---|---|
Size | 4x3 |
HP | 500 |
Note | Power needed: 200 W |
Converts raw food resources into edible meals.
Necessary to feed your colonists.
Template:Clr
Comms console
Comms console | |
---|---|
File:CommsConsole.png | |
Size | 3x2 |
HP | 300 |
Note | Power needed: 200 W
Allows trade out |
A Comms console is used to trade with passing interstellar trader vessels. Template:Clr
Landing area
Landing area | |
---|---|
Size | 9x9 |
Note | Requires Comms console to allow trading |
A Landing area is necessary to receive goods from interstellar traders.Template:Clr