Difference between revisions of "Hyperweave"
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| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Hyperweave | | graphic path = Things/Item/Resource/Hyperweave | ||
+ | | label = hyperweave | ||
| path cost = 15 | | path cost = 15 | ||
+ | | resource readout priority = Middle | ||
| stack limit = 75 | | stack limit = 75 | ||
| armor - blunt factor = 1.6 | | armor - blunt factor = 1.6 | ||
| armor - blunt offset = 0.03 | | armor - blunt offset = 0.03 | ||
− | | armor - electric factor = | + | | armor - electric factor = 0 |
− | | armor - electric offset = | + | | armor - electric offset = 0 |
| armor - heat factor = 2.0 | | armor - heat factor = 2.0 | ||
| armor - heat offset = 0.03 | | armor - heat offset = 0.03 | ||
Line 16: | Line 18: | ||
| armor - sharp offset = 0.03 | | armor - sharp offset = 0.03 | ||
| flammability base = 1.0 | | flammability base = 1.0 | ||
− | |||
| insulation - cold factor = 1.1 | | insulation - cold factor = 1.1 | ||
| insulation - heat factor = 1.1 | | insulation - heat factor = 1.1 |
Revision as of 20:56, 11 September 2016
Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Armor - Sharp
- ×2
- Flammability
- ×0.4
- Insulation - Cold
- ×26
- Insulation - Heat
- ×26
- Max Hit Points
- ×2.4 ... further results
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.