Difference between revisions of "Hyperweave"
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| category = Fabric | | category = Fabric | ||
| description = High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures. | | description = High-tech nano-fibers woven into sheets. It is somewhat heavy, but is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures. | ||
+ | | always haulable = true | ||
| color = (0,106,126) | | color = (0,106,126) | ||
+ | | def name = Hyperweave | ||
+ | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Hyperweave | | graphic path = Things/Item/Resource/Hyperweave | ||
| label = hyperweave | | label = hyperweave | ||
+ | | parent name = ResourceBase | ||
| path cost = 15 | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
| stack limit = 75 | | stack limit = 75 | ||
+ | | thing class = ThingWithComps | ||
+ | | use hit points = true | ||
| armor - blunt factor = 1.6 | | armor - blunt factor = 1.6 | ||
| armor - blunt offset = 0.03 | | armor - blunt offset = 0.03 |
Revision as of 20:56, 11 September 2016
Hyperweave
Nano-fibers woven into sheets molecule-by-molecule using specialized production mechanites. While it flexes freely most of the time, it stiffens to absorb blows as they land, and is incredibly difficult to break. The secrets of its production are known only to the most advanced glitterworld cultures.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.54
- Armor - Heat
- ×2.88
- Armor - Sharp
- ×2
- Flammability
- ×0.4
- Insulation - Cold
- ×26
- Insulation - Heat
- ×26
- Max Hit Points
- ×2.4 ... further results
Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back.