Difference between revisions of "Health Difficulties"
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PigeonGuru (talk | contribs) (removed 'poorly treated' messages; replaced in a16 by any treatment quality (however top bar needs offseting)) |
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<noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | <noinclude>A table of the default [[health]] difficulties for RimWorld damage.</noinclude> | ||
{| {{STDT| sortable c_08 text-center}} | {| {{STDT| sortable c_08 text-center}} | ||
− | !Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn ×2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated | + | !Name !! [[Pain|Pain]]<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Pain<ref>Pain per point of damage. See [[Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn ×2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix for external injuries that result in body part loss (e.g. Shot off left arm).</ref> !! Destroyed Out<ref>Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).</ref> !! Treated !! Inner Treated !! Solid Treated |
|- | |- | ||
!Burn | !Burn | ||
− | | 1.5 || | 0.5 || | Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || | + | | 1.5 || | 0.5 || | Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Crush | !Crush | ||
− | | 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || | + | | 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Sutured || Set || |
|- | |- | ||
!Crack | !Crack | ||
− | | 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed | + | | 0.8 || | 0.5 || | Scar || | ?<ref>Not defined in the files whether or not it combines.</ref> || | 0.0 || | 0% || | Yes || | Shattered || | Shattered || | Healed || Healed || Set || |
|- | |- | ||
!Cut | !Cut | ||
− | | 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged | + | | 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Scratch | !Scratch | ||
− | | 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged | + | | 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Bite | !Bite | ||
− | | 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged | + | | 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Stab | !Stab | ||
− | | 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged | + | | 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Gunshot | !Gunshot | ||
− | | 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged | + | | 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Shredded | !Shredded | ||
− | | 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged | + | | 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || Sutured || Set || |
|- | |- | ||
!Bruise | !Bruise | ||
− | | 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged | + | | 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set || |
|- | |- | ||
!Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | !Missing Body Part<ref>Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.</ref> | ||
− | | - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -|| | + | | - || | - || | - || | -|| | - || | - || | -|| | -|| | -|| | -|| | - || | -|| |
|- | |- | ||
!Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | !Misc<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | ||
− | | 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged | + | | 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || Sutured || Set || |
|} | |} | ||
Revision as of 08:50, 22 January 2017
A table of the default health difficulties for RimWorld damage.
Name | Pain[1] | Old Pain[2] | Old Label | Combines?[3] | Bleeding | Become Old Chance | Naturally Heals | Destroyed[4] | Destroyed Out[5] | Treated | Inner Treated | Solid Treated | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Burn | 1.5 | 0.5 | Burn scar | Yes | 0.0 | 1% | Yes | Burned off | Burned out | Bandaged | Sutured | Set | |
Crush | 1.0 | 0.5 | Scar | Yes | 0.4 | 1% | Yes | Crushed | Crushed | Bandaged | Sutured | Set | |
Crack | 0.8 | 0.5 | Scar | ?[6] | 0.0 | 0% | Yes | Shattered | Shattered | Healed | Healed | Set | |
Cut | 1.0 | 0.5 | Cut scar | Yes | 1.0 | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set | |
Scratch | 1.0 | 0.5 | Scratch scar | No | 0.1 | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set | |
Bite | 1.0 | 0.5 | Bite scar | No | 0.1 | 1% | Yes | Bitten off | Bitten out | Bandaged | Sutured | Set | |
Stab | 1.0 | 0.5 | Stab scar | No | 0.8 | 1% | Yes | Cut off | Cut out | Bandaged | Sutured | Set | |
Gunshot | 1.0 | 0.5 | Old gunshot | No | 0.92 | 1% | Yes | Shot off | Shot out | Bandaged | Sutured | Set | |
Shredded | 1.0 | 0.5 | Scar | Yes | 1.0 | 1% | Yes | Torn off | Torn out | Bandaged | Sutured | Set | |
Bruise | 1.0 | 0.5 | Old bruise | No | 0.0 | 0% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set | |
Missing Body Part[7] | - | - | - | - | - | - | - | - | - | - | - | - | |
Misc[8] | 1.0 | 0.0 | Scar | No | 1.0 | 1% | Yes | Destroyed | Destroyed | Bandaged | Sutured | Set |
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Pain per point of damage. See pain for how it works.
- ↑ Whether or not this injury stacks to become something like 'Burn ×2'
- ↑ Prefix for external injuries that result in body part loss (e.g. Shot off left arm).
- ↑ Prefix for internal injuries that result in body part loss (e.g. Torn out kidney).
- ↑ Not defined in the files whether or not it combines.
- ↑ Only applies to missing limbs. No values provided besides a name. Cannot be treated except for limb/organ transplants.
- ↑ Default/debug damage type. Doesn't occur in the normal game.