Difference between revisions of "Overdose"
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* Major (severity: 0.75—0.99) | * Major (severity: 0.75—0.99) | ||
** Pawn will lose consciousness (Consciousness max: 10%) | ** Pawn will lose consciousness (Consciousness max: 10%) | ||
− | ** | + | ** Chemical damage to the brain on average 2.5 days in this state |
+ | ** Death on average 3 days in this state | ||
* Fatal/Extreme (severity: 1) | * Fatal/Extreme (severity: 1) | ||
** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs |
Revision as of 03:46, 16 April 2017
The only cause of Overdose is to consume an excess amount of drugs in a short time period, before Blood Filtration has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed.
Stages
There are four stages of Drug Overdose in RimWorld:
- Hidden (severity: <0.50)
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Minor (severity: 0.5—<0.75)
- Reduces the affected pawn's consciousness by 50%
- Note this isn't 'Consciousness max: 50%'
- Frequent vomiting
- Every 0.3 days (4.8h) on average
- Reduces the affected pawn's consciousness by 50%
- Major (severity: 0.75—0.99)
- Pawn will lose consciousness (Consciousness max: 10%)
- Chemical damage to the brain on average 2.5 days in this state
- Death on average 3 days in this state
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab