Difference between revisions of "Overdose"
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** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ** Overdosing pawn's body is unable to handle extreme drug levels, and succumbs | ||
** Still shows up as 'Major' in health tab | ** Still shows up as 'Major' in health tab | ||
+ | |||
+ | Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). | ||
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Revision as of 04:32, 16 April 2017
The only cause of Overdose is to consume an excess amount of drugs in a short time period, before the body has the time to deal with it.
The severity of a Drug Overdose is determined by what drugs are consumed; with social drugs (i.e. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and medical drugs (i.e. Penoxycyline) increasing severity by 0.08-0.14 per dose.
Stages
There are four stages of Drug Overdose in RimWorld:
- Hidden (severity: <0.50)
- No effect, within tolerable levels of hard drug consumption
- Doesn't show on the health tab of colonists
- Minor (severity: 0.5—<0.75)
- Reduces the affected pawn's consciousness by 50%
- Frequent vomiting
- Every 0.3 days (4.8h) on average
- Major (severity: 0.75—0.99)
- Pawn will lose consciousness (Consciousness max: 10%)
- Chemical damage to the brain on average 2.5 days in this state
- Death on average 3 days in this state
- Fatal/Extreme (severity: 1)
- Overdosing pawn's body is unable to handle extreme drug levels, and succumbs
- Still shows up as 'Major' in health tab
Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown).