Difference between revisions of "Food"

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'''Food''' is consumed by humans and animals to sate their hunger. Hunger is tracked by a pawn's food meter, also known as [[saturation]]. Lack of food leads to starvation.
 
'''Food''' is consumed by humans and animals to sate their hunger. Hunger is tracked by a pawn's food meter, also known as [[saturation]]. Lack of food leads to starvation.
 
{{asof|A15}} there is a message telling you when food has spoiled.
 
  
 
== [[Raw Food]] ==
 
== [[Raw Food]] ==
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Items in the table below with deterioration rate 0.00/d do not deteriorate.
 
Items in the table below with deterioration rate 0.00/d do not deteriorate.
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{{asof|A15}} there is a message telling you when food has spoiled.
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{|class = "wikitable c03"  
 
{|class = "wikitable c03"  

Revision as of 10:19, 3 May 2017

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Resources Menu Crafted resources Exotic Items Food Medical Items Materials Textiles

Food is consumed by humans and animals to sate their hunger. Hunger is tracked by a pawn's food meter, also known as saturation. Lack of food leads to starvation.

Raw Food

Raw food is used by colonists to survive, either directly eaten when starving or converted into meals via the nutrient paste dispenser or cook stove.

Raw food is harvested from a variety of plants:

  1. wild plants gives agave bushes and raspberry bushes
  2. hydroponics table rises potatoes, rice and strawberries
  3. growing zone grows haygrass, potatoes, rice, strawberries, and corn

Eating raw food causes the Ate raw food thought with a -7 mood penalty (without berries and corn).

Eating raw food restores 0.05 saturation each.


Rotted away

Food will spoil if placed in warm areas. This can cause unhappiness by creating an ugly environment and can turn large food stockpiles into rotting messes. Food spoils faster when exposed to various environmental changes in temperature and weather. This can be solved by either settling in a naturally colder place or by creating an freezer room with coolers. In the early game, this can pose a threat for some players, depending on what biome they are in, making a small freezer a pretty high priority for most players.

As of version 0.9.722 (19 February 2015) items not placed under a roof will deteriorate. Freezing or refrigeration alone do not prevent deterioration of food (i.e. a raider dies and drops their fine meal outdoors during freezing weather, that meal will still decay from deterioration). Deterioration can be prevented by storing items under a roof, which may be a constructed roof, a thin rock roof, or an overhead mountain.

Items in the table below with deterioration rate 0.00/d do not deteriorate.

As of version 0.15.1279 (29 August 2016) there is a message telling you when food has spoiled.


Food deterioration rates
Food item Deterioration rate (per day)
Raw meat 10.00
Raw vegetables 10.00
Beer 0.00
Packaged survival meal 0.5
Nutrient Paste Meal 20.00
Simple meal 20.00
Fine Meal 20.00
Lavish Meal 20.00