Difference between revisions of "Personal shield"
m (Removed {{UC}}) |
m (→Description) |
||
Line 13: | Line 13: | ||
== Description == | == Description == | ||
− | The Personal shield is an electrical defense accessory worn by melee fighters to absorb projectiles by creating a bubble of energy. Its sturdiness varies according to quality, normal being 110 points. It blocks projectile attacks both from the outside and from within, meaning colonists will not fire with an active personal shield. Personal shields lose power when their electrical resistance reaches zero | + | The Personal shield is an electrical defense accessory worn by melee fighters to absorb projectiles by creating a bubble of energy. Its sturdiness varies according to quality, normal being 110 points. It blocks projectile attacks both from the outside and from within, meaning colonists will not fire with an active personal shield. Personal shields lose power for 50 seconds before rebooting when their electrical resistance reaches zero. They will recharge starting from zero, so they can be easily broken once again. |
[[File:Personal shield.png|500px]] | [[File:Personal shield.png|500px]] | ||
− | + | == Visuals == | |
Pawns equipped with a personal shield will have a white bubble around them, the barrier will shrink and diminish as the charge reduces. | Pawns equipped with a personal shield will have a white bubble around them, the barrier will shrink and diminish as the charge reduces. | ||
− | + | == Stats == | |
The following table lists how much protection a personal shield provides at each quality level, assuming full durability. <br> | The following table lists how much protection a personal shield provides at each quality level, assuming full durability. <br> | ||
Line 60: | Line 60: | ||
|} | |} | ||
− | + | == Tips == | |
Personal shields make it viable to bait enemy fire without placing your colonists at serious risk. Simply equip a colonist with a shield and run them in front of your line. Enemy AI tends to target the closest victim possible so they'll target your shield bait. This is especially effective against mechanoids to absorb those lethal charge lance shots and stray minigun hits, or rocket-wielding raiders to take a direct rocket hit without much of a scratch (though weaker shields will be destroyed in one hit). | Personal shields make it viable to bait enemy fire without placing your colonists at serious risk. Simply equip a colonist with a shield and run them in front of your line. Enemy AI tends to target the closest victim possible so they'll target your shield bait. This is especially effective against mechanoids to absorb those lethal charge lance shots and stray minigun hits, or rocket-wielding raiders to take a direct rocket hit without much of a scratch (though weaker shields will be destroyed in one hit). | ||
It is also an important piece of equipment for melee colonists, as it blocks a significant portion of gunfire, allowing them to close in on ranged enemies to attack them. | It is also an important piece of equipment for melee colonists, as it blocks a significant portion of gunfire, allowing them to close in on ranged enemies to attack them. |
Revision as of 00:10, 23 May 2017
Personal shield
"A single-person energy shield device. It will attempt to stop any rapidly-moving projectile or energy attack that comes from a distance. It does nothing against melee attacks or shots from point-blank range. Additionally, it prevents the wearer from firing outside their own shield, as well."
Base Stats
Description
The Personal shield is an electrical defense accessory worn by melee fighters to absorb projectiles by creating a bubble of energy. Its sturdiness varies according to quality, normal being 110 points. It blocks projectile attacks both from the outside and from within, meaning colonists will not fire with an active personal shield. Personal shields lose power for 50 seconds before rebooting when their electrical resistance reaches zero. They will recharge starting from zero, so they can be easily broken once again.
Visuals
Pawns equipped with a personal shield will have a white bubble around them, the barrier will shrink and diminish as the charge reduces.
Stats
The following table lists how much protection a personal shield provides at each quality level, assuming full durability.
When damaged, shields can lose maximum charge and recharge slower.
Quality | Awful | Shoddy | Poor | Normal | Good | Superior | Excellent | Masterwork | Legendary |
---|---|---|---|---|---|---|---|---|---|
Maximum charge | 77 | 88 | 99 | 110 | 121 | 138 | 154 | 176 | 204 |
Recharge rate | 10%/s | 11%/s | 12%/s | 13%/s | 14%/s | 14%/s | 15%/s | 15%/s | 15%/s |
Tips
Personal shields make it viable to bait enemy fire without placing your colonists at serious risk. Simply equip a colonist with a shield and run them in front of your line. Enemy AI tends to target the closest victim possible so they'll target your shield bait. This is especially effective against mechanoids to absorb those lethal charge lance shots and stray minigun hits, or rocket-wielding raiders to take a direct rocket hit without much of a scratch (though weaker shields will be destroyed in one hit).
It is also an important piece of equipment for melee colonists, as it blocks a significant portion of gunfire, allowing them to close in on ranged enemies to attack them.