Difference between revisions of "Cloth"
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− | + | A basic lant-based fabric that can be grown by planting the [[cotton plant]]. It can be used for creating [[clothes]] at the [[Tailor's workbench]], though it does not provide good clothing quality overall. It is also used to make [[carpets|carpet]] flooring, [[medicine]] (after being researched), [[armchair]]s or [[billiards table]]s. | |
− | While players can only grow cotton, | + | While players can only grow cotton to harvest white cloth, bulk goods traders or faction bases offer dyed cloth for sale. |
− | [[File:Purple dyed cloth.png| | + | [[File:Purple dyed cloth.png|640px|thumb|left|Dyed purple cloth sold by a trader.]] |
Revision as of 08:46, 23 May 2017
Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results
A basic lant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at the Tailor's workbench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest white cloth, bulk goods traders or faction bases offer dyed cloth for sale.