Difference between revisions of "Faction base"
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As of Alpha 17 they now utilize power and can have turrets, or the occasional mortar. Bases are also more well-designed. | As of Alpha 17 they now utilize power and can have turrets, or the occasional mortar. Bases are also more well-designed. | ||
+ | |||
+ | === Rooms === | ||
+ | Bases will have random rooms inside them, each containing something. | ||
+ | |||
+ | ==== Battery room ==== | ||
+ | A room with stored power in the form of partially charged batteries. | ||
+ | |||
+ | ==== Dining room ==== | ||
+ | Room with dining tables and chairs generated. Sometimes there will be uneaten meals left on the table. | ||
+ | |||
+ | ==== Bedroom ==== | ||
+ | Room with sleeping spots or beds generated. | ||
+ | |||
+ | ==== Storage ==== | ||
+ | Storage room with random collections of items. They can be food, plant materials, weapons or apparel. |
Revision as of 07:33, 26 May 2017
Faction bases are places where factions settle.
This feature was first seen in Alpha 16, where rudimentary bases were generated.
Design
Faction bases consist of random constructs, all surrounded by sandbags.
As of Alpha 17 they now utilize power and can have turrets, or the occasional mortar. Bases are also more well-designed.
Rooms
Bases will have random rooms inside them, each containing something.
Battery room
A room with stored power in the form of partially charged batteries.
Dining room
Room with dining tables and chairs generated. Sometimes there will be uneaten meals left on the table.
Bedroom
Room with sleeping spots or beds generated.
Storage
Storage room with random collections of items. They can be food, plant materials, weapons or apparel.