Difference between revisions of "Floors"

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(flooring is useful for preventing plants from growing)
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== Description ==  
 
== Description ==  
 
[[File:Floors.png|500px|right]]
 
[[File:Floors.png|500px|right]]
Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort and security.
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Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort, sanitation as well as preventing wild plants from growing.
  
  
 
=== Movement speed ===
 
=== Movement speed ===
Soil grows vegetation such as grass, bushes and trees which cause a Colonist`s walking speed reduction, resulting in slower pace. Flooring a frequent path will benefit the time required between the two ends.
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Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Flooring a frequent path will reduce the time required to walk between the two ends.
  
  
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=== Sanitation / Safety ===
 
=== Sanitation / Safety ===
 
Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.
 
Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.
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=== No plant growth ===
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Any flooring placed outdoors will prevent grass, bushes or trees from spreading there.  This can be useful to keep any trees from growing in the path of a [[wind turbine]] and reducing its power output.
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=== Types of Flooring ===
 
=== Types of Flooring ===
  
There are several different types of flooring available.  Each requiring different specific resources to construct each tile
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There are several different types of flooring available, with each requiring specific resources to construct each tile.
  
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}

Revision as of 22:08, 26 May 2017

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Description

Floors.png

Floors are improvement production features which bring benefits such as mobility speed, aesthetic comfort, sanitation as well as preventing wild plants from growing.


Movement speed

Soil grows vegetation such as grass, bushes and trees, all of which cause a walking speed reduction for Colonists. Flooring a frequent path will reduce the time required to walk between the two ends.


Beauty of room

Colonists are affected in mood according to their surroundings, specially those locations where they spend most of the day or night such as bedroom, kitchen, workshop, research lab, etc. Carpets, for instance can make bedrooms look nicer for their occupants.


Sanitation / Safety

Tiles of Sterile or concrete, bring better success rates in hospitalized quarters as they prevent the spread of infection and concrete flooring can prevent fire advancements while also protecting underground electrical conducts damage by weather.


No plant growth

Any flooring placed outdoors will prevent grass, bushes or trees from spreading there. This can be useful to keep any trees from growing in the path of a wind turbine and reducing its power output.


Types of Flooring

There are several different types of flooring available, with each requiring specific resources to construct each tile.

Type Materials Resources Per Square Beauty Move Speed Modifier
Wood Floor Wood 3 Wood 0 100
Sterile Tile Silver/Steel 15 Silver & 3 Steel 0 100
Stone Tile Sandstone, Granite, Limestone, Slate or Marble 4 Stone 2 100
Silver Tile Silver 85 Silver 3 100
Metal Tile Steel 5 Steel 2 100
Paved Tile Steel 2 Steel 0 100
Gold Tile Gold 85Gold 4 100
Smooth Stone Natural Stone Floor Free 3 100