Difference between revisions of "Herbal medicine"
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| market value base = 12 | | market value base = 12 | ||
| max hit points base = 100 | | max hit points base = 100 | ||
− | | medical potency base = 0. | + | | medical potency base = 0.6 |
| mass = 0.35 | | mass = 0.35 | ||
| beauty base = -7 | | beauty base = -7 | ||
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In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines. | In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines. | ||
− | Under | + | Under most circumstances it is not practical to use herbal medicine for surgery, as its 70% medical potency means surgery has a chance to fail. You'll need In addition to these drawbacks, herbal medicine spoils if not frozen. |
Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do. | Herbal medicine can either be grown from [[healroot]] (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with [[cloth]] and [[neutroamine]] at a [[drug lab]], which requires somebody who has at least 6 medicine skill and 3 crafting in order to do. |
Revision as of 03:33, 30 May 2017
Herbal medicine
A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.
- Type
- Medical Item – Medicine
- Stack Limit
- 25
Base Stats
- Days To Start Rot
- 150
- Deterioration Rate
- 6
- Flammability
- 1.3
- Market Value
- 10
- Mass
- 0.35
- Max Hit Points
- 60
- Medical Potency
- 0.6 ... further results
Stat Modifiers
Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine.
In terms of Herbal Medicine's optimal use in regards to its medical potency: herbal medicine is only really good for treating injuries, and perhaps diseases in the case that one's immunity is sufficiently far ahead of the disease progress and you want to conserve better medicines.
Under most circumstances it is not practical to use herbal medicine for surgery, as its 70% medical potency means surgery has a chance to fail. You'll need In addition to these drawbacks, herbal medicine spoils if not frozen.
Herbal medicine can either be grown from healroot (previously known as xerigium), or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.