Difference between revisions of "Herbal medicine"

From RimWorld Wiki
Jump to navigation Jump to search
(Updated stats.)
Line 18: Line 18:
 
| thing class = Medicine
 
| thing class = Medicine
 
| ticker type = Rare
 
| ticker type = Rare
| use standard health = true
 
| max health base = 100
 
 
| use hit points = true
 
| use hit points = true
 
| deterioration rate base = 10
 
| deterioration rate base = 10
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 12
+
| market value base = 10
| max hit points base = 100
+
| max hit points base = 60
 
| medical potency base = 0.6
 
| medical potency base = 0.6
 
| mass = 0.35
 
| mass = 0.35
| beauty base = -7
+
| beauty base = -4
 
}}
 
}}
  

Revision as of 02:42, 29 June 2017

Herbal medicine

Herbal medicine.png

A pack of herbal concoctions typically extracted from the healroot plant. It is less potent than industrial pharmaceuticals, but much better than nothing.


Type
Medical ItemMedicine
Stack Limit
25

Base Stats

Days To Start Rot
150
Deterioration Rate
6
Flammability
1.3
Market Value
10
Mass
0.35
Max Hit Points
60
Medical Potency
0.6
... further results

Stat Modifiers

... further results

Herbal medicine is an organic medicine used in doctoring to improve the results of medical treatment over not using medicine at all, but is significantly less effective than medicine and glitterworld medicine. In addition, herbal medicine will spoil if not frozen.

Herbal medicine is only truly valuable for treating injuries. During a disease, if a colonist's immunity is sufficiently far ahead of the disease progress, herbal medicine can be used to conserve better medicines while still giving treatment.

Under most circumstances it is not practical to use herbal medicine for surgery, as a 70% medical potency means surgery has a chance to fail, unless when using your most enhanced doctors.

Herbal medicine can either be harvested from healroot or purchased from neolithic traders. Herbal medicine can also be used to make medicine when combined with cloth and neutroamine at a drug lab, which requires somebody who has at least 6 medicine skill and 3 crafting in order to do.