Difference between revisions of "Cryptosleep casket"

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Cryptosleep caskets may also be found inside an [[ancient structure]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoid]]s, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
 
Cryptosleep caskets may also be found inside an [[ancient structure]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoid]]s, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
  
Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]], except a cryptosleep casket is not a ship component and therefore can be placed anywhere. Another difference is that a colonist in a cryptosleep casket can only be removed by another colonist using the 'Open' designator, whereas a colonist may eject themselves from a ship cryptosleep casket. To open a cryptosleep casket, a character who is capable of hauling is required.
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Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]] with only a couple of differences.
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{|
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! !! style="text-align: left;" | Placement !! style="text-align: left;" | Opening
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|-
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! style="text-align: left;" | Cryptosleep casket:
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| built anywhere || can only be opened by a [[Menus#Haul|hauler]], using the 'Open' designator
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|- style="text-align: left;"
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! style="text-align: left; width: 162px;" | Ship cryptosleep casket:
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| style="width: 140px;" | connects to ship only || colonist may eject self
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|}
  
  

Revision as of 16:51, 22 August 2017

Cryptosleep casket

Cryptosleep casket

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.

Base Stats

Type
Misc
HP
250
Flammability
100%

Building

Size
2
Placeable
Yes
Cover Effectiveness
50%

A cryptosleep casket main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the Misc menu after it has been researched.

During cryptosleep, occupants will not age biologically but only chronologically. This device helps relieve a colony during a crisis such as: an intense psychic wave or medicine shortage, until the problem is resolved. After waking from cryptosleep a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

Cryptosleep caskets may also be found inside an ancient structure. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by mechanoids, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often hostile. An empty cryptosleep casket may be claimed and used by the colony as its own.

Cryptosleep caskets are visually and functionally identical to the ship cryptosleep casket with only a couple of differences.

Placement Opening
Cryptosleep casket: built anywhere can only be opened by a hauler, using the 'Open' designator
Ship cryptosleep casket: connects to ship only colonist may eject self


When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.