Difference between revisions of "Ambrosia"
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It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one. | It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one. | ||
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+ | == Harvesting == | ||
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+ | It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown. | ||
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+ | A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown. |
Revision as of 09:21, 4 September 2017
Ambrosia
A soft, rare fruit. Ambrosia tastes wonderful and produces a subtle mood-increasing chemical high. However, if eaten too often, it can generate a mild addiction.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
- Days To Start Rot
- 30
- Deterioration Rate
- 4
- Flammability
- 1
- Market Value
- 15
- Mass
- 0.1
- Max Hit Points
- 50 ... further results
Stat Modifiers
Ambrosia is a foodstuff that is only obtainable through the ambrosia sprout event or by trading.
It provides a +5 mood buff when eaten, as well as a hefty +50% to joy, but is slightly addictive.
It is classified as a drug in-game.
Addiction
Addiction to ambrosia is trivial compared to other drugs; it takes only 10 days before full recovery, and does not impair functioning; it only causes a -10 mood debuff as that pawn craves more ambrosia.
It is also somewhat rare to get an ambrosia addiction, as each fruit only has a 1% chance to give one.
Harvesting
It is harvested from ambrosia bushes. They can be harvested multiple times before dying, each time yielding 4 fruit when fully grown.
A good way to harvest them is to draw a growing zone over them, but forbid sowing. Colonists will then automatically harvest the bushes when they are fully grown.