Difference between revisions of "Campfire"

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{{Info|A [[campfire]] heats a room and produces [[Environment#Light|light]] at level 50% up to five squares away. A campfire can be used to make [[Simple Meal|simple meals]], [[pemmican]], or burn drugs and apparel. An [[electric stove]] or [[fueled stove]] is needed to prepare better [[meals]]. A campfire will last for two days - the remaining time is shown in the inspect pane.}}
 
[[Menus#Haul|Haulers]] refuel a campfire when needed. Campfires consume fuel faster when it's raining or snowing.
 
  
Campfires can be deconstructed to reclaim all the wood that hasn't yet been used. This is handy for saving precious wood in an especially cold climate.  
+
A [[campfire]] raises the temperature of a room and produces [[Environment#Light|light]] at 50% up to five squares away. Lasts for two days (remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes.  
  
 +
A campfire can be used to make [[Simple Meal|simple meals]], [[pemmican]], burn drugs and apparel. Better [[meals]] can be prepared with an [[electric stove]] / [[fueled stove]].
 +
[[Menus#Haul|Haulers]] refuel a campfire when needed and perform the burning tasks.
  
====Gathering Spot====
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A campfire is set by default as a gathering spot, colonists will gather here to socialize, especially when idle. It can be toggled off.
A campfire is set by default as a gathering spot. Colonists will gather here to socialize, especially when idle. It can be toggled off.
 
  
[[File:Gather spot.png|64px]]
 
  
  
 
{{nav|temperature}}
 
{{nav|temperature}}
 
[[Category:Temperature]]
 
[[Category:Temperature]]

Revision as of 13:22, 6 September 2017

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Campfire

Campfire

Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.

Base Stats

Type
Temperature
HP
80

Building

Size
1
Placeable
Yes
Cover Effectiveness
20%

A campfire raises the temperature of a room and produces light at 50% up to five squares away. Lasts for two days (remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes.

A campfire can be used to make simple meals, pemmican, burn drugs and apparel. Better meals can be prepared with an electric stove / fueled stove. Haulers refuel a campfire when needed and perform the burning tasks.

A campfire is set by default as a gathering spot, colonists will gather here to socialize, especially when idle. It can be toggled off.