Difference between revisions of "Chocolate"
m (Clarified that there are other joy-boosting foods out there.) |
(I've confirmed in game that colonists will eat chocolate even if other options are available. Was chocolate aversion part of an earlier version of the game?) |
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Line 39: | Line 39: | ||
The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a [[mental break]] from snapping. | The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a [[mental break]] from snapping. | ||
− | Your colonists will eat no more than 4 units of chocolate at a time, and | + | Your colonists will eat no more than 4 units of chocolate at a time, and probably should be restricted from touching the stuff when other options exist. Forbidding chocolate in most situations and manually directing troubled colonists to eat it when necessary is advised. |
===Acquiring chocolate=== | ===Acquiring chocolate=== | ||
Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through [[trade]] with a [[trade#Orbital Bulk Goods Trader|bulk goods trader]], and occasionally arrives in [[Events#Cargo_Pods|cargo pods]]. | Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through [[trade]] with a [[trade#Orbital Bulk Goods Trader|bulk goods trader]], and occasionally arrives in [[Events#Cargo_Pods|cargo pods]]. |
Revision as of 02:10, 29 October 2017
Chocolate
A delicious preparation of cocoa seeds ground together with sugar and vanilla. Very pleasurable to eat, but not very nutritious.
Nutrition Facts
- Nutrition
- 0.1
- Taste
- Fine
Base Stats
Description
Chocolate is a food item which provides a short-lived burst of nutrition, filling a colonist's hunger meter by 10% per unit consumed. Unlike most other foods, it also grants a bonus to Joy of 10% per unit.
Usefulness
The low nutritional value of chocolate makes it a poor choice to try to sustain a colony with, but its mood-boosting properties make it excellent for helping keep your colonists at risk of a mental break from snapping.
Your colonists will eat no more than 4 units of chocolate at a time, and probably should be restricted from touching the stuff when other options exist. Forbidding chocolate in most situations and manually directing troubled colonists to eat it when necessary is advised.
Acquiring chocolate
Chocolate cannot be produced by your colonists. It can be obtained semi-reliably through trade with a bulk goods trader, and occasionally arrives in cargo pods.