Difference between revisions of "Ship"

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| [[file:ShipReactor.png          | 128px | link=Ship reactor]]
 
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| [[file:ShipEngine.png            | 128px | link=Ship engine]]
 
| [[file:ShipEngine.png            | 128px | link=Ship engine]]
| [[file:ShipSensorCluster.png    | 128px | link=Sensor cluster]]
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| [[file:SensorCluster.png    | 128px | link=Sensor cluster]]
 
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| width=100px height=50px | [[Ship structural beam]]
 
| width=100px height=50px | [[Ship structural beam]]

Revision as of 14:22, 25 June 2018

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The ship, once constructed, will allow the colonists to escape the planet and win the game.

A working ship must include 1 of each ship part and at least 3 engines. The absolute minimum amount of supplies needed to create a fully functional ship is as follows:

More may be used allow for more than one colonist to escape or for aesthetic or symmetrical reasons.

ShipBeam.png ShipCryptosleepCasket.png Ship computer core.png ShipReactor.png ShipEngine.png 128px
Ship structural beam Ship cryptosleep casket Ship computer core Ship reactor Ship engine Sensor cluster

All ship parts must not be built under a roof and must be connected. Only one occupied cryptosleep ship casket is necessary for launch, but each colonist or pet you wish to evacuate must have their own casket. Currently the only way to take along pets is to down them, then right click their bodies and select "place in ship cryptosleep casket".

The ship's launch readiness can be displayed by selecting any ship part and clicking 'Show launch report'. It will either list deficiencies or display 'Ready for launch'. To launch the ship, select the ship computer core and click 'Launch ship'.

Completed ship from Beta 18, showing all the necessary parts for the ship to successfully launch.