Difference between revisions of "Shooting Accuracy"

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{{Stat
 
{{Stat
| default base value = 1
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| default base value = 0
| max value = 0.998
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| min value = 0
| min value = 0.01
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| to string style = PercentOne
| to string style = PercentTwo
 
 
| description = Base chance to not miss per square of shot distance.
 
| description = Base chance to not miss per square of shot distance.
 
}}
 
}}
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===Factors===
 
===Factors===
 
* [[Skills#Shooting|Shooting]] skill
 
* [[Skills#Shooting|Shooting]] skill
* [[Sight]]: [[Sight Importance::1|100%]] importance -- note that unlike almost all other [[Stat|stats]], [[Sight]] impact is capped at 200% efficiency here.
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* [[Sight]]: [[Sight Importance::12|12x]] importance -- capped at 200% efficiency here.
* [[Manipulation]]: [[Manipulation Importance::0.7|70%]] importance
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* [[Manipulation]]: [[Manipulation Importance::8|8x]] importance -- capped at 100% efficiency here
 
* [[Traits]]
 
* [[Traits]]
** [[Traits#TriggerHappy|Trigger Happy]]: -25%
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** [[Traits#TriggerHappy|Trigger Happy]]: -5.0
** [[Traits#CarefulShooter|Careful Shooter]]: +50%
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** [[Traits#CarefulShooter|Careful Shooter]]: +5.0
 
*Post-processing curve
 
*Post-processing curve
  
It is capped at 99.80% per tile.
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It is capped at 99.9% per tile.

Revision as of 17:46, 16 October 2018

Shooting Accuracy is a stat: Base chance to not miss per square of shot distance. Its minimum allowed value is 0%. Its default value is 0%.

Factors

It is capped at 99.9% per tile.