Difference between revisions of "Social"
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[[File:SocialTab.png|frame|Example of a social tab]] | [[File:SocialTab.png|frame|Example of a social tab]] | ||
− | Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions). | + | Each colonist has a '''social''' tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions). |
The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person. | The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person. | ||
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| -65 | | -65 |
Revision as of 02:19, 5 July 2019
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Each colonist has a social tab where you can see their opinions of each other and their relatives (if any). Only humans may have opinions of each other. Social relationships are mostly for roleplaying purposes but they do have effects on gameplay as well. For example, if a colonist's opinion of another colonist is too low, they may start a social fight, which will (if the colonists are well armed) do damage to both. There is also a possibility that while on berserk a colonist's father is killed by another colonist, so the father's family will dislike the killer (for the values check under Opinions).
The social needs of a pawn also came with marriages and lovers (as seen below in the Opinions section) and as of Alpha 14 humans now do incest. This means that a colonist's father and lover can be the same person.
Opinions
Family by blood
Relation | Opinion | Opinion of killer if killed | Incest Opinion |
---|---|---|---|
Father/Mother/Son/Daughter | 30 | -80 | -30 |
Sibling | 20 | -80 | -15 |
Halfsibling | 15 | -15 | -15 |
Grandparent | 15 | -15 | 0 |
Grandchild | 15 | -15 | 0 |
Nephew/Niece | 10 | -15 | 0 |
Uncle/Aunt | 10 | -15 | -15 |
Cousin | 10 | -15 | -15 |
Greatgrandparent | 5 | -15 | 0 |
Greatgrandchild | 5 | -15 | 0 |
Granduncle/Grandaunt | 5 | -15 | 0 |
Grandnephew/Grandniece | 5 | -15 | 0 |
Secondcousin/Kin | 5 | -15 | 0 |
Family by choice
Relation | Opinion | Opinion of killer if killed |
---|---|---|
Spouse | 30 | -65 |
Fiancé | 30 | -65 |
Lover | 35 | -50 |
Stepparent | 5 | 0 |
Stepchild | 5 | 0 |
Parent-in-law | 5 | 0 |
Child-in-law | 5 | 0 |
Exspouse | -15 | 0 |
Exlover | -15 | 0 |
Opinion thoughts
Random social interactions
Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Chitchat | 0.66 | 10 | Psychopath |
Had deep talk | 15 | 10* | Psychopath |
Slighted | -5 | 10* | None |
Insulted** | -15 | 10* | None |
* = Stack limit per pawn
** = Creates a thought that affects the mood
Special
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Rapport built | 2 | 50* | None |
* = Stack limit per pawn
Social fights
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Had angering fight | -22 | 5* | None |
Had cathartic fight | 38 | 5* | None |
* = Stack limit per pawn
Misc actions
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Harmed me | -15 | 1* | None |
Botched my surgery | -20* | 5 | None |
Rescued me | 15 | 3* | None |
Recruited me | 20 | 1* | None |
Crashed together | 25 | 1* | None |
Sold my loved one** | -10 | 2* | None |
Sold my bonded animal** | -10 | 2* | None |
* = Stack limit per pawn
** = Creates a thought that affects the mood
Romance
Thought name | Opinion | Max cumulated opinion or stack limit per pawn | Nullifying traits |
---|---|---|---|
Rebuffed me** | -10 | 5 | None |
Failed to romance me | -15 | 5* | None |
Broke up with me** | -50 | 1* | None |
Affair** | -70 | 1* | None |
Divorced me** | -70 | 1* | None |
Rejected my proposal** | -30 | 1* | None |
I rejected their proposal | -15 | 1* | None |
Honeymoon phase** | 40 | 1* | None |
Got some lovin'** | 10 | 3* | None |
* = Stack limit per pawn
** = Creates a thought that affects the mood