Difference between revisions of "Talk:Research"

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(→‎Tech Level: new section)
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I'm trying to figure out how to increase my tech level from neolithic.
 
I'm trying to figure out how to increase my tech level from neolithic.
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:You can't increase your tech level in vanilla gameplay. For that, you will need mods. '''[[User:PigeonGuru|PigeonGuru]]''', Strategist ( [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] | [[Guides|assist]] ) 01:10, 1 August 2019 (UTC)

Revision as of 01:10, 1 August 2019

There will most probably be many more projects to undertake in the future, we might want to cram the projects into a table at that time. I would suggest, well in advance, that the table should include the aproximate research time in comparison to skill level. This is just a friendly heads up for the times to come. -- "Ceterum censeo stultus esse delendam" - Jones-250Comm 09:29, 18 November 2013 (EST)
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Updated researches to V1.0. Could need some help with the Base cost, Industrial start cost, Tribal start cost - unsure if this feature still exists. --Keks (talk) 19:56, 5 November 2018 (UTC)

Tech Level

I'm trying to figure out how to increase my tech level from neolithic.

You can't increase your tech level in vanilla gameplay. For that, you will need mods. PigeonGuru, Strategist ( talk | contribs | assist ) 01:10, 1 August 2019 (UTC)