Difference between revisions of "Autodoor"
m |
(corrected materials cost) |
||
Line 7: | Line 7: | ||
|placeable = Yes | |placeable = Yes | ||
|size = 1|1 | |size = 1|1 | ||
− | |hp = | + | |hp = 160 |
|power = -50 | |power = -50 | ||
− | |buy = {{icon|metal| | + | |buy = {{icon|metal|65}} {{icon|component|2}} |
− | |sell = {{icon|metal| | + | |sell = {{icon|metal|49}} {{icon|component|1}} |
}}</onlyinclude> | }}</onlyinclude> | ||
Line 30: | Line 30: | ||
* ''Steel'' autodoors offer the best compromise of durability and speed. Even unpowered they are only slightly slower than wooden doors, but a lot less flammable. | * ''Steel'' autodoors offer the best compromise of durability and speed. Even unpowered they are only slightly slower than wooden doors, but a lot less flammable. | ||
− | * If fire immunity is required, a ''granite'' autodoor offers the highest durability | + | * If fire immunity is required, a ''granite'' autodoor offers the highest durability of the stone doors (270 hit points). |
* Due to the non-trivial power and materials cost, most bases want to use ''autodoors'' only in select locations. | * Due to the non-trivial power and materials cost, most bases want to use ''autodoors'' only in select locations. | ||
* Stone autodoors are risky to use, because in times of power failure they will slow down colonists tremendously. This is especially painful, because a blackout situation is very often also an emergency situation, where free movement is important. | * Stone autodoors are risky to use, because in times of power failure they will slow down colonists tremendously. This is especially painful, because a blackout situation is very often also an emergency situation, where free movement is important. |
Revision as of 09:00, 3 September 2019
Autodoor
Divides rooms. Powered operation allows people to move through the door without slowing them down.
Base Stats
- Type
- Structure
- HP
- 160
Building
- Size
- 1
- Placeable
- Yes
- Power
- -50 W
Autodoors are powered doors that open and close a lot faster than regular doors of the same material.
The autodoor draws 50 W of power at all times. If not enough power is available, the autodoor behaves just like a regular door of the same material.
Contrarily to the in-game description, not all autodoors allow unimpeded movement. Actually, a powered autodoor opens at 400% speed. This means that all powered autodoors not made of stone do not slow colonists down. Stone autodoors open slightly faster than regular wooden doors.
A very fast moving pawn would be slowed even by the fastest autodoors, because none of them open instantly.
Since autodoors also close faster, they help in situations when a pawn needs to flee from a threat. The door will more likely than a regular door. close before the pursuer can step through or block the door from closing.
The below animation displays the difference in slow down and door opening/closing speed (the animals all have an identical movement speed of 5 c/s).
Strategy
- Steel autodoors offer the best compromise of durability and speed. Even unpowered they are only slightly slower than wooden doors, but a lot less flammable.
- If fire immunity is required, a granite autodoor offers the highest durability of the stone doors (270 hit points).
- Due to the non-trivial power and materials cost, most bases want to use autodoors only in select locations.
- Stone autodoors are risky to use, because in times of power failure they will slow down colonists tremendously. This is especially painful, because a blackout situation is very often also an emergency situation, where free movement is important.