Difference between revisions of "Watermill generator"
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#with its base on tiles that can support Heavy (for example, not on a bridge). | #with its base on tiles that can support Heavy (for example, not on a bridge). | ||
− | The output of watermills will be reduced if you overlap their exclusion zones. If you wish to build multiple watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems. | + | The output of watermills will be reduced if you overlap their exclusion zones. If you wish to build multiple watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems. Power output does not depend on water tiles covered. |
[[Bridge]]s do not interfere with power generation if built within the generator's exclusion zone. | [[Bridge]]s do not interfere with power generation if built within the generator's exclusion zone. |
Revision as of 07:20, 24 January 2020
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Watermill generator
Watermill generators are built on moving water to generate a constant 1100W of electricity, regardless of weather or other conditions. A watermill generator must be placed:
- with its water wheel in moving water,
- with its base on tiles that can support Heavy (for example, not on a bridge).
The output of watermills will be reduced if you overlap their exclusion zones. If you wish to build multiple watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems. Power output does not depend on water tiles covered.
Bridges do not interfere with power generation if built within the generator's exclusion zone.
Requires Watermill Generator research.
Version history
Introduced in Beta 19.