Difference between revisions of "Cloth"
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(Player cloth isn't white, it's light grey (there is a white color that's available from traders)) |
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Line 23: | Line 23: | ||
| market value base = 1.5 | | market value base = 1.5 | ||
| max hit points base = 100 | | max hit points base = 100 | ||
+ | | max hit points factor = 1 | ||
| armor - blunt factor = 0 | | armor - blunt factor = 0 | ||
| armor - heat factor = 0.18 | | armor - heat factor = 0.18 |
Revision as of 03:12, 13 March 2020
Cloth
Cloth woven from organic fibers.
Base Stats
- Deterioration Rate
- 4
- Flammability
- 1.2
- Market Value
- 1.5
- Mass
- 0.026
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0
- Armor - Heat
- ×0.18
- Armor - Sharp
- ×0.36
- Flammability
- ×1.2
- Insulation - Cold
- ×18
- Insulation - Heat
- ×18
- Max Hit Points
- ×1 ... further results
A basic plant-based fabric that can be grown by planting the cotton plant. It can be used for creating clothes at the Tailor's workbench, though it does not provide good clothing quality overall. It is also used to make carpet flooring, medicine (after being researched), armchairs or billiards tables.
While players can only grow cotton to harvest light grey cloth, bulk goods traders or faction bases offer dyed cloth for sale.