Difference between revisions of "Heavy fur"
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Bobthechook (talk | contribs) m (Added some extra info on the use of heavy fur) |
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{{Info|'''Heavy fur''' is produced when a [[Overview#cook|cook]] butchers a [[megasloth]] at a [[butcher table]].}} | {{Info|'''Heavy fur''' is produced when a [[Overview#cook|cook]] butchers a [[megasloth]] at a [[butcher table]].}} | ||
− | Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions. Heavy Fur is a very good early game for the production of | + | Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions. |
+ | |||
+ | === Usage === | ||
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+ | Heavy Fur is a very good early game for the production of parkas as it has relatively good cold insulation and can be easily gained from [[megasloth]]s that are quite easy to find and kill. |
Revision as of 09:41, 16 March 2020
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Heavy fur
Thick leather covered in a long, rugged mat of fur. Harvested from a large, hardy animal. This thick skin insulates and protects very well.
Base Stats
Stat Modifiers
- Armor - Blunt
- ×0.24
- Armor - Heat
- ×1.5
- Armor - Sharp
- ×1.24
- Flammability
- ×1
- Insulation - Cold
- ×30
- Insulation - Heat
- ×14
- Max Hit Points
- ×1.5 ... further results
Heavy fur is produced when a cook butchers a megasloth at a butcher table.
Heavy fur is a new leather type added in 0.19/1.0. It merges the different fur types from large animals from earlier versions.
Usage
Heavy Fur is a very good early game for the production of parkas as it has relatively good cold insulation and can be easily gained from megasloths that are quite easy to find and kill.