Difference between revisions of "Kibble"

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m (fixing taste value, since Template:Tag/Nutrition requires Capital Case...)
(Update the kibble article, trying to standardize phrasing around net nutrition gain.)
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| deterioration rate base = 6
 
| deterioration rate base = 6
 
| flammability base = 1.0
 
| flammability base = 1.0
| market value base = 2.1
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| market value base = 1.1
| max hit points base = 100
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| max hit points base = 60
| work to make base = 300
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| work to make base = 450 <!-- 450 ticks, 8 units of work... should figure out what other pages are using -->
 
| mass = 0.015
 
| mass = 0.015
 
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{{Info|'''Kibble''' is a kind of [[animal]] feed. It can only be made by a [[Menus#Cook|cook]] at a [[butcher table]]. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items (20 vegetables or haygrass) and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble (only 35 at a [[butcher spot]]). Kibble restores only 0.05 [[saturation]] each, but up to 20 can be consumed in one sitting. Kibble never spoils if it is under a roof, so kibble is a long-term and easily stored way to feed a large number of animals. (In 1.0 unstable, kibble now does deteriorate outdoors even when roofed.)}}<p>
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{{Info|'''Kibble''' is a kind of [[animal]] feed. It can only be made by a [[Menus#Cook|cook]] at a [[butcher table]]. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble (only 35 at a [[butcher spot]]). Kibble restores only 0.05 [[saturation]] each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.}}<p>
  
The most efficient way to create Kibble is to use [[haygrass]] for the vegetable, as it is the most plentifully generated vegetable component. Kibble is also an effective way to use insect or human meat, both of which will give your colonists bad thoughts if incorporated into their diets. However, if you happen to lack both of these, Kibble is generally not very cost-effective with a mere 25% net nutrition gain from its ingredients, and only really useful as it's made in bulk. Otherwise, [[Pemmican]] has a net nutrition gain of 80% over its ingredients, although it doesn't last indefinitely and requires significantly more work to make.</p>
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<br>
  
Kibble is consumable by humans, but will provide [[Thoughts#Ate_kibble|a strong negative moodlet]]. This is the only way for humans to eat hay. It will '''not''' counter the negative effects of eating human or insect meat.
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Producing Kibble requires 2.0 units of nutrition for ingredients and yields 2.5 units of nutrition as a result -- a 25% net nutrition gain.  This isn't very good compared to [[simple meal]]s (80% net nutrition gain) or [[pemmican]] (60% net nutrition gain), however:
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* You can use [[haygrass]] for the vegetable ingredient.  Haygrass is the fastest growing plant in terms of nutrition / day, but can't be consumed by humans.
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* Producing kibble a great way to use human and insect meat without worrying about your colonists eating it.  Animals don't mind eating human or insect meat.
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* Kibble never spoils, so you don't have to worry about it going bad.
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Humans ''can'' eat kibble, but they'll get a [[Thoughts#Ate_kibble|-12 negative moodlet]]. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get '''both''' the negative moodlet from eating kibble and from eating insect / human meat.

Revision as of 23:15, 12 April 2020


Kibble

Kibble.png

Kibble animal feed made from mixed meat and plant sources.


Type
FoodMeal
Stack Limit
75

Nutrition Facts

Nutrition
0.05
Taste
Raw

Base Stats

Deterioration Rate
6
Flammability
1
Market Value
1.1
Mass
0.015
Max Hit Points
60
... further results

Kibble is a kind of animal feed. It can only be made by a cook at a butcher table. No minimum cooking skill is required to create it. The recipe requires 1 unit of nutrition from vegetarian items and 1 unit of nutrition from meat and/or animal products. A completed bill produces 50 kibble (only 35 at a butcher spot). Kibble restores only 0.05 saturation each, but up to 20 can be consumed in one sitting. Kibble never spoils (though it can degrade if left outdoors), so kibble is a long-term and easily stored way to feed a large number of animals.


Producing Kibble requires 2.0 units of nutrition for ingredients and yields 2.5 units of nutrition as a result -- a 25% net nutrition gain. This isn't very good compared to simple meals (80% net nutrition gain) or pemmican (60% net nutrition gain), however:

  • You can use haygrass for the vegetable ingredient. Haygrass is the fastest growing plant in terms of nutrition / day, but can't be consumed by humans.
  • Producing kibble a great way to use human and insect meat without worrying about your colonists eating it. Animals don't mind eating human or insect meat.
  • Kibble never spoils, so you don't have to worry about it going bad.

Humans can eat kibble, but they'll get a -12 negative moodlet. This is the only way for humans to eat hay. Note that if a human pawn eats Kibble made with insect or human meat they will get both the negative moodlet from eating kibble and from eating insect / human meat.