Difference between revisions of "Tame Animal Chance"
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==Factors== | ==Factors== | ||
* [[Skill::Animals]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level. | * [[Skill::Animals]]: [[Skill Base Factor::0.04|4%]] plus [[Skill Bonus Factor::0.03|3%]] per skill level. | ||
− | * [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance | + | * [[Manipulation]]: [[Manipulation Importance::0.5|50%]] importance, 20% allowed defect. |
− | * [[Talking]]: [[Talking Importance::0.9|90%]] importance | + | * [[Talking]]: [[Talking Importance::0.9|90%]] importance, 20% allowed defect. |
− | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance | + | * [[Hearing]]: [[Hearing Importance::0.3|30%]] importance, 5% allowed defect. |
* Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness. | * Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness. |
Revision as of 04:32, 30 September 2020
Tame Animal Chance is a stat: Base chance this person will tame an animal. Its default value is 100%.
Factors
- Animals: 4% plus 3% per skill level.
- Manipulation: 50% importance, 20% allowed defect.
- Talking: 90% importance, 20% allowed defect.
- Hearing: 30% importance, 5% allowed defect.
- Animal's Wildness: If the Wildness is 50%, the above holds true. If lower than 50%, the chance of taming is higher - double for an animal with 0% Wildness. If higher, the chance is lower - impossible for an animal with 100% Wildness.