Difference between revisions of "Breathing"
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Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists. | Breathing bears a small weight in the consciousness and movement capacities, hence why [[Ailments#Asthma|asthmatics]] will be slightly slower than healthy colonists. | ||
+ | |||
+ | {{#ask: [[Breathing Importance::+]] | ||
+ | | ?Breathing Importance# = Weight | ||
+ | | ?Breathing Limit# = Max | ||
+ | | ?description | ||
+ | | format = broadtable | ||
+ | | limit = 100 | ||
+ | | mainlabel = Stat | ||
+ | | sort = Breathing Importance | ||
+ | | order = desc | ||
+ | }} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |
Revision as of 04:09, 2 October 2020
Breathing is a pawn capacity: The ability of a character to breathe. Affects consciousness and movement.
Breathing is impaired by damaged lungs and neck. A character missing a lung has breathing reduced by 50% but can still survive. Without lungs, all breathing ceases and the organism will die. Lungs can be harvested and transplanted from other humans.
Breathing bears a small weight in the consciousness and movement capacities, hence why asthmatics will be slightly slower than healthy colonists.
Stat | Weight | Max | Description |
---|---|---|---|
Rest Rate Multiplier | 0.3 | - | A multiplier on how quickly a creature rests while sleeping. |
Consciousness | 0.2 | 1 | The state or quality of awareness. A pawn loses consciousness when this falls below 30%, and dies when this reaches 0%. |
Moving | 0.2 | - | How well a character can move around. Directly affected by consciousness. |